text and sprite implementation
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@@ -21,7 +21,7 @@ menu.load = () => {
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document.addEventListener("keypress" , e => { menu.keypress(e)});
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menu.user_can_select = true;
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rect1 = new Rectangle(70,0,100,100, "red");
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rect1 = new Rectangle(70,20,100,100, "green");
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rect2 = new Rectangle(10,10,50,50, "red");
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rect3 = new Rectangle(10,200,50,50, "red");
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@@ -48,6 +48,21 @@ menu.load = () => {
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rect2.draw_selection = rect2.drawStroke;
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rect3.draw_selection = rect3.drawStroke;
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rect4.draw_selection = rect4.drawStroke;
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text = new Text("Tessst" ,10,400, "16px serif" , "rgb(100,100,100)");
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menu.addElement(text);
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let center = text.getCenterXFrom(menu.ctx, rect1.x, rect1.width);
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text.x = center;
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text.y = rect1.y + 150;
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//img = new Sprite(400,400,400,400,"../../img/test2.jpg");
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//img.img = new Image();
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//img.img.src = "../../img/test2.jpg";
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// menu.ctx.drawImage(img2, 200,200);
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//menu.addElement(img);
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};
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