This commit is contained in:
Mykola Fesenko
2025-07-29 08:08:23 +02:00
commit 899a05907b
355 changed files with 11002 additions and 0 deletions

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2/Lenj/game.~ava Normal file
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import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.scene.canvas.*;
import javafx.scene.control.*;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
import java.lang.Thread;
import javafx.animation.AnimationTimer;
import javafx.scene.input.*;
import javafx.event.*;
import javafx.scene.input.KeyCodeCombination;
/**
*
* Beschreibung
*
* @version 1.0 vom 19.11.2024
* @author
*/
public class game extends Application {
// Anfang Attribute
public int gameWidth = 1000;
public int gameHeight = 720;
private AnimationTimer timer;
private int X = 0;
private Canvas main = new Canvas();
// Ende Attribute
public void start(Stage primaryStage) {
Pane root = new Pane();
Scene scene = new Scene(root, gameWidth, gameHeight);
// Anfang Komponenten
main.setLayoutX(0);
main.setLayoutY(0);
main.setWidth(gameWidth);
main.setHeight(gameHeight);
main.setOnKeyPressed(
(event) -> {main_KeyPressed(event);}
);
root.getChildren().add(main);
main.setOnMouseClicked(
(event) -> {main_MouseClicked(event);}
);
// Ende Komponenten
primaryStage.setOnCloseRequest(e -> System.exit(0));
primaryStage.setTitle("game");
primaryStage.setScene(scene);
primaryStage.show();
timer = new TimerMethod();
timer.start();
draw(main.getGraphicsContext2D());
} // end of public game
// Anfang Methoden
public static void main(String[] args){
launch(args);
// end of while
} // end of main
public void draw(GraphicsContext context) {
context.setFill(Color.BLUE);
context.fillRect(X,0,X+100,100);
context.clearRect(0,0,gameWidth,gameHeight);
}
public void main_MouseClicked(MouseEvent evt) {
X+=10;
} // end of main_MouseClicked
public void main_KeyPressed(KeyEvent evt) {
if(evt.getCode() == KeyCode.ENTER) {
timer.stop();
}
} // end of main_KeyPressed
// Ende Methoden
public class TimerMethod extends AnimationTimer {
@Override
public void handle(long now) {
mainLoop();
}
}
public void mainLoop() {
draw(main.getGraphicsContext2D());
}
} // end of class game