update 30.09
This commit is contained in:
BIN
Chip.class
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BIN
Chip.class
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47
Chip.java
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47
Chip.java
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@@ -0,0 +1,47 @@
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Shape;
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import javafx.scene.shape.Circle;
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/**
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*
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* Beschreibung
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*
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* @version 1.0 vom 30.09.2025
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* @author
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*/
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public class Chip {
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public Color color;
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public int relativeX;
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public int relativeY;
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public double absoluteX;
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public double absoluteY;
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public double radius;
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public Circle circle;
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public Chip(relX,relY,absX,absY, Color color) {
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relativeX = relX;
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relativeY = relY;
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absoluteX = absX;
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absoluteY = absY;
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this.color = color;
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radius = 20;
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this.color = color;
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circle = new Circle(absoluteX, absoluteY, radius);
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circle.setFill(this.color);
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}
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public Shape getShape() {
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return circle;
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}
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} // end of Chip
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24
Chip.uml
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24
Chip.uml
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@@ -0,0 +1,24 @@
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[Files]
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File0=Chip.java
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[Box: - Chip]
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X=20
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Y=40
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MinVis=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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[Diagram]
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Comments=0
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OffsetX=0
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OffsetY=0
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Visibility=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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ShowConnections=0
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Fontname=Segoe UI
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Fontsize=12
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ShowObjectDiagram=0
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45
Chip.~ava
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45
Chip.~ava
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@@ -0,0 +1,45 @@
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Shape;
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import javafx.scene.shape.Circle;
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/**
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*
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* Beschreibung
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*
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* @version 1.0 vom 30.09.2025
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* @author
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*/
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public class Chip {
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public Color color;
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public int relativeX;
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public int relativeY;
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public double absoluteX;
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public double absoluteY;
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public double radius;
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public Circle circle;
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public Chip(relX,relY,absX,absY, Color color) {
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relativeX = relX;
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relativeY = relY;
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absoluteX = absX;
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absoluteY = absY;
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this.color = color;
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radius = 20;
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circle = new Circle(absoluteX,absoluteY,radius);
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}
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public Shape getShape() {
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return circle;
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}
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} // end of Chip
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BIN
Game.class
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BIN
Game.class
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Game.java
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26
Game.java
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import javafx.scene.shape.Shape;
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/**
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*
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* Beschreibung
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*
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* @version 1.0 vom 30.09.2025
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* @author
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*/
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public class Game {
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public String currentTurnPlayer = "White";
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public int white_chips = 7;
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public int black_chips = 7;
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public void addShape(Shape shape);
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public void start() {
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}
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public void chip_button_clicked(MuehleButton button) {
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System.out.println(button.absoluteX);
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}
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}
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24
Game.uml
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24
Game.uml
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[Files]
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File0=Game.java
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[Box: - Game]
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X=20
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Y=40
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MinVis=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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[Diagram]
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Comments=0
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OffsetX=0
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OffsetY=0
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Visibility=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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ShowConnections=0
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Fontname=Segoe UI
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Fontsize=12
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ShowObjectDiagram=0
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25
Game.~ava
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25
Game.~ava
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@@ -0,0 +1,25 @@
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/**
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*
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* Beschreibung
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*
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* @version 1.0 vom 30.09.2025
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* @author
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*/
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public class Game {
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public String currentTurnPlayer = "White";
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public int white_chips = 7;
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public int black_chips = 7;
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public void addShape;
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public void start() {
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}
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public void chip_button_clicked(MuehleButton button) {
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System.out.println(button.absoluteX);
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}
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}
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BIN
Muehle$1.class
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BIN
Muehle$1.class
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Binary file not shown.
BIN
Muehle.class
BIN
Muehle.class
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47
Muehle.java
47
Muehle.java
@@ -8,7 +8,10 @@ import javafx.stage.Window;
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import javafx.scene.shape.Shape;
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import java.util.ArrayList;
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import javafx.scene.control.Label;
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import javafx.scene.shape.Line;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.scene.input.MouseEvent;
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/**
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*
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* Beschreibung
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@@ -21,15 +24,24 @@ public class Muehle extends Application {
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// start attributes
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// end attributes
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private Label lTop = new Label();
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private Pane game_board;
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private Game game;
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public void start(Stage primaryStage) {
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game = new Game();
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game.addShape = addShape;
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game.start();
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Pane root = new Pane();
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Pane game_board = draw_game_board();
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game_board = draw_game_board();
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root.getChildren().addAll(lTop,game_board);
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Scene scene = new Scene(root, 1080, 820);
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//lTop.setAlignment();
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setTopLabel("Test Label");
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primaryStage.setOnCloseRequest(e -> System.exit(0));
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primaryStage.setTitle("Muehle");
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@@ -80,6 +92,30 @@ public class Muehle extends Application {
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circle3.setFill(new Color(0.0,0.0,0.0,0.0));
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shapes.add(circle3);
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Line line1 = new Line((topLeftX+topRightX) /2 + topLeftX/2,topLeftY,(topLeftX+topRightX) /2 + topLeftX/2,250);
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line1.setStroke(stroke_color);
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line1.setStrokeWidth(10);
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shapes.add(line1);
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Line line2 = new Line((topLeftX+topRightX) /2 + topLeftX/2,topRightY+50,(topLeftX+topRightX) /2 + topLeftX/2,520);
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line2.setStroke(stroke_color);
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line2.setStrokeWidth(10);
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shapes.add(line2);
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Line line3 = new Line(topLeftX,topRightY/2+50,topLeftX+200,topRightY/2+50);
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line3.setStroke(stroke_color);
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line3.setStrokeWidth(10);
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shapes.add(line3);
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Line line4 = new Line(topLeftX+550,topRightY/2+50,topLeftX+200+540,topRightY/2+50);
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line4.setStroke(stroke_color);
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line4.setStrokeWidth(10);
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shapes.add(line4);
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MuehleButton button1 = new MuehleButton(0,0,100,100,Color.BLUE,game);
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shapes.add(button1.getShape());
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for (int i = 0; i < shapes.size() ;i++ ) {
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board.getChildren().add(shapes.get(i));
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} // end of for
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@@ -88,6 +124,13 @@ public class Muehle extends Application {
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return board;
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}
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public void addShape(Shape newShape) {
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game_board.getChildren().add(newShape);
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}
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// end methods
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} // end of class Muehle
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48
Muehle.~ava
48
Muehle.~ava
@@ -8,7 +8,10 @@ import javafx.stage.Window;
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import javafx.scene.shape.Shape;
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import java.util.ArrayList;
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import javafx.scene.control.Label;
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import javafx.scene.shape.Line;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.scene.input.MouseEvent;
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/**
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*
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* Beschreibung
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@@ -21,15 +24,23 @@ public class Muehle extends Application {
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// start attributes
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// end attributes
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private Label lTop = new Label();
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private Pane game_board;
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private Game game;
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public void start(Stage primaryStage) {
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game = new Game();
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game.start();
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Pane root = new Pane();
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Pane game_board = draw_game_board();
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game_board = draw_game_board();
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root.getChildren().addAll(lTop,game_board);
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Scene scene = new Scene(root, 1080, 820);
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//lTop.setAlignment();
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setTopLabel("Test Label");
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primaryStage.setOnCloseRequest(e -> System.exit(0));
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primaryStage.setTitle("Muehle");
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@@ -74,12 +85,36 @@ public class Muehle extends Application {
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circle2.setFill(new Color(0.0,0.0,0.0,0.0));
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shapes.add(circle2);
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Rectangle circle3 = new Rectangle(topLeftX + 200,topLeftY + 200,topRightX - 500,topRightY - 500);
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Rectangle circle3 = new Rectangle(topLeftX + 200,topLeftY + 200,topRightX - 400,topRightY - 400);
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circle3.setStroke(stroke_color);
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circle3.setStrokeWidth(10);
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circle3.setFill(new Color(0.0,0.0,0.0,0.0));
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shapes.add(circle3);
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Line line1 = new Line((topLeftX+topRightX) /2 + topLeftX/2,topLeftY,(topLeftX+topRightX) /2 + topLeftX/2,250);
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line1.setStroke(stroke_color);
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line1.setStrokeWidth(10);
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shapes.add(line1);
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Line line2 = new Line((topLeftX+topRightX) /2 + topLeftX/2,topRightY+50,(topLeftX+topRightX) /2 + topLeftX/2,520);
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line2.setStroke(stroke_color);
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line2.setStrokeWidth(10);
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shapes.add(line2);
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Line line3 = new Line(topLeftX,topRightY/2+50,topLeftX+200,topRightY/2+50);
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line3.setStroke(stroke_color);
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line3.setStrokeWidth(10);
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shapes.add(line3);
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Line line4 = new Line(topLeftX+550,topRightY/2+50,topLeftX+200+540,topRightY/2+50);
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line4.setStroke(stroke_color);
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line4.setStrokeWidth(10);
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shapes.add(line4);
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MuehleButton button1 = new MuehleButton(0,0,100,100,Color.BLUE,game);
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shapes.add(button1.getShape());
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for (int i = 0; i < shapes.size() ;i++ ) {
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board.getChildren().add(shapes.get(i));
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} // end of for
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@@ -88,6 +123,13 @@ public class Muehle extends Application {
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return board;
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}
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public void addShape(Shape newShape) {
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game_board.getChildren().add(newShape);
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}
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// end methods
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} // end of class Muehle
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BIN
MuehleButton$1.class
Normal file
BIN
MuehleButton$1.class
Normal file
Binary file not shown.
BIN
MuehleButton.class
Normal file
BIN
MuehleButton.class
Normal file
Binary file not shown.
57
MuehleButton.java
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57
MuehleButton.java
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@@ -0,0 +1,57 @@
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Shape;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.scene.input.MouseEvent;
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public class MuehleButton {
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public Game game;
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public int relativeX;
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public int relativeY;
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public double absoluteX;
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public double absoluteY;
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public Color color;
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public double radius;
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public Circle circle;
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public MuehleButton(int relX, int relY, double absX, double absY, Color color, Game game) {
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relativeX = relX;
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relativeY = relY;
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absoluteX = absX;
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absoluteY = absY;
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radius = 20;
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this.color = color;
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circle = new Circle(absoluteX, absoluteY, radius);
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circle.setFill(this.color);
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this.game = game;
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circle.addEventHandler(MouseEvent.MOUSE_RELEASED, mouse_click_target);
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}
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public Shape getShape() {
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return circle;
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}
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EventHandler<MouseEvent> mouse_click_target = new EventHandler<MouseEvent>() {
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public void handle(MouseEvent event) {
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System.out.println("Button Clicked!");
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MouseClick();
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}
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};
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public void MouseClick() {
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game.chip_button_clicked(this);
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}
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} // end of MuehleButton
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24
MuehleButton.uml
Normal file
24
MuehleButton.uml
Normal file
@@ -0,0 +1,24 @@
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[Files]
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File0=MuehleButton.java
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[Box: - MuehleButton]
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X=20
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Y=40
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MinVis=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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||||
[Diagram]
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||||
Comments=0
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||||
OffsetX=0
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OffsetY=0
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Visibility=0
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ShowParameter=4
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SortOrder=0
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ShowIcons=1
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ShowConnections=0
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Fontname=Segoe UI
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Fontsize=12
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ShowObjectDiagram=0
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||||
57
MuehleButton.~ava
Normal file
57
MuehleButton.~ava
Normal file
@@ -0,0 +1,57 @@
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Shape;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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import javafx.scene.input.MouseEvent;
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public class MuehleButton {
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public Game game;
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public int relativeX;
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public int relativeY;
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public double absoluteX;
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public double absoluteY;
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public Color color;
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public double radius;
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public Circle circle;
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public MuehleButton(int relX, int relY, double absX, double absY, Color color, Game game) {
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relativeX = relX;
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relativeY = relY;
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absoluteX = absX;
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absoluteY = absY;
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radius = 20;
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this.color = color;
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circle = new Circle(absoluteX, absoluteY, radius);
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circle.setFill(this.color);
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this.game = game;
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circle.addEventHandler(MouseEvent.MOUSE_RELEASED, mouse_click_target);
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}
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public Shape getShape() {
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return circle;
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}
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EventHandler<MouseEvent> mouse_click_target = new EventHandler<MouseEvent>() {
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public void handle(MouseEvent event) {
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System.out.println("Button Clicked!");
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MouseClick();
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}
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};
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public void MouseClick() {
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game.chip_button_clicked(this);
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}
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} // end of MuehleButton
|
||||
Reference in New Issue
Block a user