import javafx.scene.paint.Color; import javafx.scene.shape.Shape; import javafx.scene.shape.Circle; import javafx.event.Event; import javafx.event.EventHandler; import javafx.scene.input.MouseEvent; /** * * Beschreibung * * @version 1.0 vom 30.09.2025 * @author */ public class Chip { public Game game; public Color color; public int relativeX; public int relativeY; public double absoluteX; public double absoluteY; public double radius; public Circle circle; public int id; public Chip(int id, int relX, int relY,double absX, double absY, Color color, Game game) { this.id = id; relativeX = relX; relativeY = relY; absoluteX = absX; absoluteY = absY; this.color = color; radius = 20; this.color = color; circle = new Circle(absoluteX, absoluteY, radius); circle.setFill(this.color); this.game = game; circle.addEventHandler(MouseEvent.MOUSE_CLICKED, mouse_clicked); } public void setPositionX(double X) { absoluteX = X; circle.setCenterX(absoluteX); } public void setPositionY(double Y) { absoluteY = Y; circle.setCenterY(absoluteY); } public Shape getShape() { return circle; } EventHandler mouse_clicked = new EventHandler() { public void handle(MouseEvent handle) { chip_clicked(); } }; public void chip_clicked() { game.chip_clicked(this); } } // end of Chip