build preview update

This commit is contained in:
Nikolai Fesenko
2025-08-14 17:43:11 +02:00
parent 3bfc5300cb
commit 248ef3b912
9 changed files with 118 additions and 23 deletions

View File

@@ -0,0 +1,15 @@
shader_type spatial;
uniform float alpha;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0,1.0,0);
ALPHA = alpha;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}