build preview update

This commit is contained in:
Nikolai Fesenko
2025-08-14 17:43:11 +02:00
parent 3bfc5300cb
commit 248ef3b912
9 changed files with 118 additions and 23 deletions

View File

@@ -3,25 +3,26 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://84bnb4rnuhuq" uid="uid://84bnb4rnuhuq"
path="res://.godot/imported/double_bed_metal.png-ecfdaed077568d6224139d3066a4c4c8.ctex" path.s3tc="res://.godot/imported/double_bed_metal.png-ecfdaed077568d6224139d3066a4c4c8.s3tc.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://Blends/Mobel/textures/double_bed_metal.png" source_file="res://Blends/Mobel/textures/double_bed_metal.png"
dest_files=["res://.godot/imported/double_bed_metal.png-ecfdaed077568d6224139d3066a4c4c8.ctex"] dest_files=["res://.godot/imported/double_bed_metal.png-ecfdaed077568d6224139d3066a4c4c8.s3tc.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0

View File

@@ -1,8 +1,27 @@
[gd_scene load_steps=2 format=3 uid="uid://0t0cvsitlfmm"] [gd_scene load_steps=9 format=3 uid="uid://0t0cvsitlfmm"]
[ext_resource type="PackedScene" uid="uid://ca3mea0tt0xvg" path="res://Blends/Mobel/DoubleBeds.blend" id="1_kkvf5"] [ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
[ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"]
[ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"]
[ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
albedo_texture = ExtResource("3_nn5da")
roughness_texture = ExtResource("4_dn7et")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1k40"]
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
albedo_texture = ExtResource("5_sp2kd")
[node name="DoubleBeds" type="Node3D"] [node name="DoubleBeds" type="Node3D"]
script = ExtResource("1_nn5da")
[node name="DoubleBeds" parent="." instance=ExtResource("1_kkvf5")] [node name="DoubleBeds" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
surface_material_override/2 = SubResource("StandardMaterial3D_tma46")

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=8 format=3 uid="uid://dim2geqhn6d35"] [gd_scene load_steps=11 format=3 uid="uid://dim2geqhn6d35"]
[ext_resource type="Script" uid="uid://dhls6unflalvd" path="res://Scripts/cart.gd" id="1_esjgi"] [ext_resource type="Script" uid="uid://dhls6unflalvd" path="res://Scripts/cart.gd" id="1_esjgi"]
[ext_resource type="ArrayMesh" uid="uid://p3d7iitismhf" path="res://Blends/Cart/cart-bottom.obj" id="1_ux2tx"] [ext_resource type="ArrayMesh" uid="uid://p3d7iitismhf" path="res://Blends/Cart/cart-bottom.obj" id="1_ux2tx"]
[ext_resource type="ArrayMesh" uid="uid://docto7iocves6" path="res://Blends/Cart/wheels.obj" id="2_2wj72"] [ext_resource type="ArrayMesh" uid="uid://docto7iocves6" path="res://Blends/Cart/wheels.obj" id="2_2wj72"]
[ext_resource type="ArrayMesh" uid="uid://cayqoyyq7nbij" path="res://Blends/Cart/cart-top.obj" id="3_2wj72"] [ext_resource type="ArrayMesh" uid="uid://cayqoyyq7nbij" path="res://Blends/Cart/cart-top.obj" id="3_2wj72"]
[ext_resource type="Script" uid="uid://bcmd74mxocn7e" path="res://Scripts/building_area.gd" id="5_eosii"] [ext_resource type="Script" uid="uid://bcmd74mxocn7e" path="res://Scripts/building_area.gd" id="5_eosii"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="6_ru0md"]
[sub_resource type="BoxShape3D" id="BoxShape3D_esjgi"] [sub_resource type="BoxShape3D" id="BoxShape3D_esjgi"]
size = Vector3(22.2341, 4.23804, 0.494629) size = Vector3(22.2341, 4.23804, 0.494629)
@@ -12,6 +13,13 @@ size = Vector3(22.2341, 4.23804, 0.494629)
[sub_resource type="BoxShape3D" id="BoxShape3D_eosii"] [sub_resource type="BoxShape3D" id="BoxShape3D_eosii"]
size = Vector3(5.40002, 4.29805, 2.28394) size = Vector3(5.40002, 4.29805, 2.28394)
[sub_resource type="BoxMesh" id="BoxMesh_eosii"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u7bw1"]
render_priority = 0
shader = ExtResource("6_ru0md")
shader_parameter/alpha = 0.5
[node name="Cart" type="Node3D" node_paths=PackedStringArray("cartTop")] [node name="Cart" type="Node3D" node_paths=PackedStringArray("cartTop")]
script = ExtResource("1_esjgi") script = ExtResource("1_esjgi")
cartTop = NodePath("Cart-top") cartTop = NodePath("Cart-top")
@@ -61,21 +69,17 @@ shape = SubResource("BoxShape3D_esjgi")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.282789, 1.61902, -2.6054) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.282789, 1.61902, -2.6054)
shape = SubResource("BoxShape3D_esjgi") shape = SubResource("BoxShape3D_esjgi")
[node name="BuildingArea2" type="StaticBody3D" parent="."] [node name="BuildingArea" type="StaticBody3D" parent="." node_paths=PackedStringArray("buildTransparentPreivew")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.23003, 0, 0)
script = ExtResource("5_eosii")
metadata/is_building_area = true
[node name="smallBuildingArea2" type="CollisionShape3D" parent="BuildingArea2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.69414, 1.02766, -1.22106)
shape = SubResource("BoxShape3D_eosii")
metadata/is_building_area = true
[node name="BuildingArea" type="StaticBody3D" parent="."]
script = ExtResource("5_eosii") script = ExtResource("5_eosii")
buildTransparentPreivew = NodePath("BuildAreaModeView")
metadata/is_building_area = true metadata/is_building_area = true
[node name="smallBuildingArea2" type="CollisionShape3D" parent="BuildingArea"] [node name="smallBuildingArea2" type="CollisionShape3D" parent="BuildingArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.69414, 1.02766, -1.22106) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.69414, 1.02766, -1.22106)
shape = SubResource("BoxShape3D_eosii") shape = SubResource("BoxShape3D_eosii")
metadata/is_building_area = true metadata/is_building_area = true
[node name="BuildAreaModeView" type="MeshInstance3D" parent="BuildingArea"]
transform = Transform3D(5.40002, 0, 0, 0, 4.29805, 0, 0, 0, 2.28394, -5.69414, 1.02766, -1.22106)
mesh = SubResource("BoxMesh_eosii")
surface_material_override/0 = SubResource("ShaderMaterial_u7bw1")

29
Scripts/build_object.gd Normal file
View File

@@ -0,0 +1,29 @@
extends Node3D
var meshInstance: MeshInstance3D
var default_materials
#var build_material
@onready var build_material = load("res://Shaders/build_transparent.gdshader")
func _ready() -> void:
default_materials = Array()
meshInstance = $DoubleBeds
default_materials.resize(meshInstance.get_surface_override_material_count())
set_default_materials()
Global.preview_created.connect(_on_preview_create)
print(build_material)
func set_default_materials():
for i in meshInstance.get_surface_override_material_count():
default_materials[i] = meshInstance.get_surface_override_material(i)
func set_green_color():
for i in meshInstance.get_surface_override_material_count():
meshInstance.set_surface_override_material(i, Global.build_material)
func _on_preview_create():
set_green_color()

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@@ -0,0 +1 @@
uid://c61rr6to3q566

View File

@@ -1,13 +1,19 @@
extends StaticBody3D extends StaticBody3D
@onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn") @onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
@export var buildTransparentPreivew: MeshInstance3D
var areas var areas
var previewObject: Node3D var previewObject: Node3D
var is_placed = false var is_placed = false
func _ready() -> void: func _ready() -> void:
areas = get_children() areas = get_children()
buildTransparentPreivew.visible = false
Global.exit_build_mode.connect(_on_exit_build_mode) Global.exit_build_mode.connect(_on_exit_build_mode)
Global.enter_build_mode.connect(_on_enter_build_mode)
func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void: func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
@@ -27,15 +33,26 @@ func _mouse_exit() -> void:
func show_preview(): func show_preview():
previewObject = beds.instantiate() previewObject = beds.instantiate()
areas[0].add_child(previewObject) areas[0].add_child(previewObject)
buildTransparentPreivew.visible = false
Global.preview_created.emit()
func hide_preview(): func hide_preview():
if is_placed != true: if is_placed != true:
if previewObject != null: if previewObject != null:
previewObject.queue_free() previewObject.queue_free()
buildTransparentPreivew.visible = true
func place_object(): func place_object():
is_placed = true is_placed = true
buildTransparentPreivew.visible = false
func _on_enter_build_mode():
if !is_placed:
buildTransparentPreivew.visible = true
func _on_exit_build_mode(): func _on_exit_build_mode():
hide_preview() hide_preview()
buildTransparentPreivew.visible = false
func set_preview_material():
#beds
pass

View File

@@ -1,17 +1,25 @@
extends Node3D extends Node3D
@export var debugLabel1: Label @export var debugLabel1: Label
@onready var build_material = load("res://Shaders/build_transparent.gdshader")
signal exit_build_mode signal exit_build_mode
signal enter_build_mode
signal preview_created
signal preview_destroyed
var build_mode: bool = false var build_mode: bool = false
func _ready() -> void:
build_material.set("alpha", 0.5)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"): if event.is_action_released("enter_build_mode"):
if build_mode: if build_mode:
exit_build_mode.emit() exit_build_mode.emit()
build_mode = false build_mode = false
else: else:
enter_build_mode.emit()
build_mode = true build_mode = true

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@@ -0,0 +1,15 @@
shader_type spatial;
uniform float alpha;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0,1.0,0);
ALPHA = alpha;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://bfv6ckihralab