navigation mesh changes
radius of agents was changed from 0.5 to 0.7
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@@ -4,10 +4,13 @@ extends Node3D
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@export var cartTop: MeshInstance3D
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@export var mainCamera: Camera3D
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var nav_mesh: NavigationMesh
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var previewObject
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var targetPos
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func _ready() -> void:
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pass
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("hide_top"):
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cartTop.visible = !cartTop.visible
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