navigation mesh changes

radius of agents was changed from 0.5 to 0.7
This commit is contained in:
Nikolai Fesenko
2025-08-15 23:01:45 +02:00
parent 888ef9d1d9
commit 2e33b8e18e
3 changed files with 19 additions and 14 deletions

View File

@@ -4,10 +4,13 @@ extends Node3D
@export var cartTop: MeshInstance3D
@export var mainCamera: Camera3D
var nav_mesh: NavigationMesh
var previewObject
var targetPos
func _ready() -> void:
pass
func _input(event: InputEvent) -> void:
if event.is_action_pressed("hide_top"):
cartTop.visible = !cartTop.visible