person can take and interact with item

This commit is contained in:
Nikolai Fesenko
2025-08-19 13:58:34 +02:00
parent e4667a3a47
commit 31c9a69132
9 changed files with 97 additions and 36 deletions

View File

@@ -1,5 +1,7 @@
extends CharacterBody3D
signal item_received
var nav_agent: NavigationAgent3D
var shirt_shader: ShaderMaterial
@@ -19,7 +21,9 @@ var is_holding_item: bool = false
var holdingItem: Object
var target_item: int
var target_item
var target_action: String
func _ready() -> void:
nav_agent = $NavigationAgent3D
@@ -35,6 +39,8 @@ func _ready() -> void:
timer = $Timer
item_received.connect(_on_item_received)
#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
func _physics_process(delta: float) -> void:
@@ -46,6 +52,7 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("test"):
target_action = "take"
ItemManager.set_person_target_item(self, "food")
#set_target_position()
@@ -67,16 +74,17 @@ func set_target(object):
#nav_agent.target_position = target_object.ActionNode.global_position
func set_target_position():
is_target_reached = false
var newPos = target_object.ActionNode.global_position
var newPos = target_object.global_position
newPos.y = self.position.y
nav_agent.target_position = newPos
print(target_object.ActionNode.can_be_used())
print(target_object.can_be_used())
#nav_agent.target_position = start_pos
func _on_navigation_agent_3d_target_reached() -> void:
if target_object != null:
print(22)
is_target_reached = true
nav_agent.target_position = self.global_position
Global.interact.emit(self, target_object)
@@ -90,11 +98,16 @@ func _on_timer_timeout() -> void:
func hold_item(item):
var newItem = item.instantiate()
var newItem = item.duplicate()
holdingItem = newItem
newItem.position = Vector3(0,0.976, -0.065)
self.add_child(newItem)
holdingItem.position = Vector3(0,0.976, -0.065)
self.add_child(holdingItem)
item_received.emit()
func drop_item():
pass
func _on_item_received():
if holdingItem != null:
holdingItem.use()