new build gui select
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45
Pot.tres
Normal file
45
Pot.tres
Normal file
@@ -0,0 +1,45 @@
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[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://bwqye4r8hf2j8"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_k82ey"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeTransformOp" id="VisualShaderNodeTransformOp_k82ey"]
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operator = 4
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[sub_resource type="VisualShaderNodeColorFunc" id="VisualShaderNodeColorFunc_vs1jt"]
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output_port_for_preview = 0
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default_input_values = [0, Vector3(1, 0, 0)]
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function = 4
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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void fragment() {
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vec3 n_out4p0;
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// ColorFunc:4
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vec3 n_in4p0 = vec3(1.00000, 0.00000, 0.00000);
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{
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vec3 c = clamp(n_in4p0, vec3(0.0), vec3(1.0));
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const vec3 a = vec3(0.055f);
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n_out4p0 = mix((vec3(1.0f) + a) * pow(c.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * c.rgb, lessThan(c.rgb, vec3(0.0031308f)));
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}
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// Output:0
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ALBEDO = n_out4p0;
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}
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"
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graph_offset = Vector2(-323.167, 182.894)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_k82ey")
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nodes/fragment/2/position = Vector2(-140, 280)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTransformOp_k82ey")
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nodes/fragment/3/position = Vector2(-200, 600)
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nodes/fragment/4/node = SubResource("VisualShaderNodeColorFunc_vs1jt")
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nodes/fragment/4/position = Vector2(-40, 400)
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nodes/fragment/connections = PackedInt32Array(4, 0, 0, 0)
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