new build gui select
This commit is contained in:
45
Pot.tres
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45
Pot.tres
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@@ -0,0 +1,45 @@
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[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://bwqye4r8hf2j8"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_k82ey"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeTransformOp" id="VisualShaderNodeTransformOp_k82ey"]
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operator = 4
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[sub_resource type="VisualShaderNodeColorFunc" id="VisualShaderNodeColorFunc_vs1jt"]
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output_port_for_preview = 0
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default_input_values = [0, Vector3(1, 0, 0)]
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function = 4
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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void fragment() {
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vec3 n_out4p0;
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// ColorFunc:4
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vec3 n_in4p0 = vec3(1.00000, 0.00000, 0.00000);
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{
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vec3 c = clamp(n_in4p0, vec3(0.0), vec3(1.0));
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const vec3 a = vec3(0.055f);
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n_out4p0 = mix((vec3(1.0f) + a) * pow(c.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * c.rgb, lessThan(c.rgb, vec3(0.0031308f)));
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}
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// Output:0
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ALBEDO = n_out4p0;
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}
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"
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graph_offset = Vector2(-323.167, 182.894)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_k82ey")
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nodes/fragment/2/position = Vector2(-140, 280)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTransformOp_k82ey")
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nodes/fragment/3/position = Vector2(-200, 600)
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nodes/fragment/4/node = SubResource("VisualShaderNodeColorFunc_vs1jt")
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nodes/fragment/4/position = Vector2(-40, 400)
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nodes/fragment/connections = PackedInt32Array(4, 0, 0, 0)
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@@ -57,7 +57,7 @@ surface_material_override/1 = SubResource("ShaderMaterial_sp2kd")
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surface_material_override/2 = SubResource("ShaderMaterial_c1046")
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[node name="DoubleBeds" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, -0.42751, 0)
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mesh = ExtResource("2_8ssp7")
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surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
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surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
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@@ -25,8 +25,10 @@ normal_texture = ExtResource("6_r71lq")
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albedo_texture = ExtResource("7_e7ek7")
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[node name="Pot" type="Node3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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[node name="Pot" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.41814, 0)
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mesh = ExtResource("1_ps8qt")
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surface_material_override/0 = SubResource("StandardMaterial3D_dn6sd")
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surface_material_override/1 = SubResource("StandardMaterial3D_uhv8u")
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@@ -21,7 +21,7 @@ size = Vector3(22.1814, 0.0957031, 5.72699)
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size = Vector3(22.2341, 4.23804, 0.494629)
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[sub_resource type="BoxShape3D" id="BoxShape3D_eosii"]
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size = Vector3(5.40002, 4.29805, 2.28394)
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size = Vector3(5.40002, 3.46348, 2.28394)
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[sub_resource type="BoxMesh" id="BoxMesh_eosii"]
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@@ -54,6 +54,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.352722, 1.07356, -0.102142
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shape = SubResource("BoxShape3D_ru0md")
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[node name="StaticBody3D" type="StaticBody3D" parent="Cart-bottom/NavigationRegion3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.169229, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cart-bottom/NavigationRegion3D/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.930367, -0.452148, 0.568024)
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@@ -107,7 +108,7 @@ buildTransparentPreivew = NodePath("BuildAreaModeView")
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metadata/is_building_area = true
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[node name="smallBuildingArea2" type="CollisionShape3D" parent="BuildingArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.69414, 1.02766, -1.22106)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.69414, 1.44495, -1.22106)
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shape = SubResource("BoxShape3D_eosii")
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metadata/is_building_area = true
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73
Scenes/Prefabs/main_game_ui.tscn
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73
Scenes/Prefabs/main_game_ui.tscn
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@@ -0,0 +1,73 @@
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[gd_scene load_steps=3 format=3 uid="uid://cyaesj3qjb5um"]
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[ext_resource type="Script" uid="uid://bqh6f4f4sc4ba" path="res://Scripts/ui/panel_build_select.gd" id="1_dew6i"]
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[ext_resource type="Script" uid="uid://3bsllk6udire" path="res://Scripts/button_select_build.gd" id="1_yp16r"]
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[node name="MainGameUi" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -51.0
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offset_top = 20.0
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offset_right = 51.0
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offset_bottom = 60.0
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grow_horizontal = 2
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[node name="TempLabel" type="Label" parent="Panel"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -26.0
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offset_top = -11.5
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offset_right = 26.0
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offset_bottom = 11.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "-30.0 C"
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[node name="Panel2" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -67.0
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grow_horizontal = 2
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grow_vertical = 0
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script = ExtResource("1_dew6i")
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[node name="HBoxContainer" type="HBoxContainer" parent="Panel2"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ButtonCreateBed" type="Button" parent="Panel2/HBoxContainer"]
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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text = "Bed"
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script = ExtResource("1_yp16r")
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[node name="ButtonCreatePot" type="Button" parent="Panel2/HBoxContainer"]
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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text = "Pot"
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script = ExtResource("1_yp16r")
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id = 1
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[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreateBed" to="Panel2/HBoxContainer/ButtonCreateBed" method="_on_pressed"]
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[connection signal="pressed" from="Panel2/HBoxContainer/ButtonCreatePot" to="Panel2/HBoxContainer/ButtonCreatePot" method="_on_pressed"]
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=12 format=3 uid="uid://bj7y7q2qkpnci"]
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[gd_scene load_steps=13 format=3 uid="uid://bj7y7q2qkpnci"]
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[ext_resource type="ArrayMesh" uid="uid://622ethh2pdfa" path="res://Blends/road/road.obj" id="4_jjvhh"]
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[ext_resource type="PackedScene" uid="uid://dqrqq5vg8hek3" path="res://Scenes/Prefabs/Person.tscn" id="5_kry3j"]
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[ext_resource type="PackedScene" uid="uid://cyaesj3qjb5um" path="res://Scenes/Prefabs/main_game_ui.tscn" id="6_6bp64"]
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[ext_resource type="PackedScene" uid="uid://dim2geqhn6d35" path="res://Scenes/Prefabs/cart.tscn" id="6_21xkr"]
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[ext_resource type="PackedScene" uid="uid://dy03tqug33fep" path="res://Blends/ground.blend" id="6_344ge"]
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[ext_resource type="Script" uid="uid://drrp1k2q71hq2" path="res://Scripts/camera_3d.gd" id="7_6bp64"]
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@@ -115,3 +116,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 180.354, 0.385, -59.426)
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[node name="Person" parent="." instance=ExtResource("5_kry3j")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.335692, 3.32679, -60.6947)
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[node name="MainGameUi" parent="." instance=ExtResource("6_6bp64")]
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offset_left = -1.0
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offset_top = 1.0
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offset_right = -1.0
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offset_bottom = 1.0
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focus_mode = 1
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mouse_filter = 2
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[node name="Marker3D" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.90278, -57.5436)
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22
Scripts/build_manager.gd
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22
Scripts/build_manager.gd
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@@ -0,0 +1,22 @@
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extends Node
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@onready var DoubleBeds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
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@onready var Pot = preload("res://Scenes/Prefabs/Pot.tscn")
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var selected_object_id: int
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var global_y = 2.903
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func _ready() -> void:
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print(DoubleBeds)
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func get_preview_object():
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var selected_object
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match selected_object_id:
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0:
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selected_object = DoubleBeds
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1:
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selected_object = Pot
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return selected_object
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1
Scripts/build_manager.gd.uid
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1
Scripts/build_manager.gd.uid
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@@ -0,0 +1 @@
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uid://672n647s560w
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@@ -31,8 +31,11 @@ func _mouse_exit() -> void:
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hide_preview()
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func show_preview():
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previewObject = beds.instantiate()
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#previewObject = beds.instantiate()
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previewObject = BuildManager.get_preview_object().instantiate()
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areas[0].add_child(previewObject)
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#previewObject.global_position.y = BuildManager.global_y
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buildTransparentPreivew.visible = false
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Global.preview_created.emit()
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10
Scripts/button_select_build.gd
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10
Scripts/button_select_build.gd
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extends Button
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@export var id: int
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func _on_pressed() -> void:
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BuildManager.selected_object_id = id
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print(BuildManager.selected_object_id)
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1
Scripts/button_select_build.gd.uid
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1
Scripts/button_select_build.gd.uid
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@@ -0,0 +1 @@
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uid://3bsllk6udire
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15
Scripts/ui/panel_build_select.gd
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15
Scripts/ui/panel_build_select.gd
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@@ -0,0 +1,15 @@
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extends Panel
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func _ready() -> void:
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self.visible = false
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Global.enter_build_mode.connect(_on_enter_build_mode)
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Global.exit_build_mode.connect(_on_exit_build_mode)
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func _on_enter_build_mode():
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self.visible = true
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func _on_exit_build_mode():
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self.visible = false
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1
Scripts/ui/panel_build_select.gd.uid
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1
Scripts/ui/panel_build_select.gd.uid
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@@ -0,0 +1 @@
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uid://bqh6f4f4sc4ba
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43
Shaders/fire.gdshader
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43
Shaders/fire.gdshader
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@@ -0,0 +1,43 @@
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shader_type spatial;
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render_mode unshaded, cull_disabled;
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// uniforms: detail_strength, scroll_speed, fire_height, fire_shape,
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// fire_thickness, fire_sharpness, intensity
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// noise parameters: noise_octaves, noise_lacunarity, noise_gain,
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// noise_amplitude, noise_frequency
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//float hash(vec2 p) { /* ... */ }
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//float noise(vec2 x) { /* ... */ }
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//float fbm(vec2 p) { /* ...mix octaves...*/ }
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void fragment() {
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vec2 uv = UV;
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vec2 muv = -uv;
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muv.x = mod(muv.x, 1.0) - 0.5;
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muv.y += 0.84;
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float scroll = scroll_speed * detail_strength * TIME;
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float n = fbm(detail_strength * muv - vec2(0.0, scroll));
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float fire_intensity = intensity - 16.0 * fire_sharpness * pow(
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max(0.0,
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length(
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muv * vec2((1.0/fire_thickness) + muv.y * fire_shape, 1.0/fire_height)
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) - n * max(0.0, muv.y + 0.25)
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), 1.2
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);
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float fi1 = clamp(n * fire_intensity * (1.5 - pow(uv.y, 14.0)), 0.0, 1.0);
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vec3 col = vec3(
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1.5 * fi1,
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1.5 * pow(fi1, 3.0),
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pow(fi1, 6.0)
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);
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float alpha = fire_intensity * (1.0 - pow(uv.y, 3.0));
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vec4 final = vec4(mix(vec3(0.0), col, alpha), alpha);
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ALBEDO = final.rgb;
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ALPHA = final.a;
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}
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1
Shaders/fire.gdshader.uid
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1
Shaders/fire.gdshader.uid
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@@ -0,0 +1 @@
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uid://by8d646frg4b5
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@@ -18,6 +18,7 @@ config/icon="res://icon.svg"
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[autoload]
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Global="*res://Scripts/global_script.gd"
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BuildManager="*res://Scripts/build_manager.gd"
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[editor_plugins]
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Reference in New Issue
Block a user