diff --git a/Blends/Train/Train.blend.import b/Blends/Train/Train.blend.import new file mode 100644 index 0000000..28d451c --- /dev/null +++ b/Blends/Train/Train.blend.import @@ -0,0 +1,53 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://rmccebiojtc6" +path="res://.godot/imported/Train.blend-cf41dbf2c3ca99c012b2eb0df2dbf2c3.scn" + +[deps] + +source_file="res://Blends/Train/Train.blend" +dest_files=["res://.godot/imported/Train.blend-cf41dbf2c3ca99c012b2eb0df2dbf2c3.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +_subresources={} +blender/nodes/visible=0 +blender/nodes/active_collection_only=false +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/colors=false +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/export_geometry_nodes_instances=false +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true diff --git a/Scripts/camera_3d.gd b/Scripts/camera_3d.gd index 41cb3cb..392dd7a 100644 --- a/Scripts/camera_3d.gd +++ b/Scripts/camera_3d.gd @@ -9,8 +9,11 @@ extends Camera3D var debugLabel var global_delta var default_pos +var zoom_pos + func _ready() -> void: + zoom_pos = 40 default_pos = self.position debugLabel = $DebugLabel1 particlesSystem.emitting = true @@ -22,7 +25,7 @@ func _process(delta: float) -> void: debugLabel.text = "Mode: " + str(Global.build_mode) global_delta = delta look_at(ownRigidBody.position) - self.position.y = -0.1 * pow(self.position.z,2) + 40 + self.position.y = -0.1 * pow(self.position.z,2) + zoom_pos # y axis controll for camera if(Input.is_action_just_released("move_camera_enable")): ownRigidBody.angular_velocity = Vector3.ZERO if(Input.is_action_pressed("move_camera_enable")): @@ -32,12 +35,14 @@ func _process(delta: float) -> void: #ownRigidBody.angular_velocity.x = mouseV.y * delta / camera_speed #print(self.position.dot(ownRigidBody.position)) -func _input(event: InputEvent) -> void: +func _input(event: InputEvent) -> void: # zoom control if(event.is_action("camera_zoom")): if (event.as_text() == "Mouse Wheel Up"): - self.position = self.position.lerp(Vector3.ZERO,global_delta * 5.0) + #self.position = self.position.lerp(Vector3.ZERO,global_delta * 5.0) + zoom_pos += global_delta * 45.0 else: - self.position = self.position.lerp(endZoom.position,global_delta * 5.0) + #self.position = self.position.lerp(endZoom.position,global_delta * 5.0) + zoom_pos -= global_delta * 45.0