train mode import and camera zoom update

This commit is contained in:
Nikolai Fesenko
2025-08-14 16:16:46 +02:00
parent 89f9894b99
commit 3bfc5300cb
2 changed files with 62 additions and 4 deletions

View File

@@ -0,0 +1,53 @@
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uid="uid://rmccebiojtc6"
path="res://.godot/imported/Train.blend-cf41dbf2c3ca99c012b2eb0df2dbf2c3.scn"
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source_file="res://Blends/Train/Train.blend"
dest_files=["res://.godot/imported/Train.blend-cf41dbf2c3ca99c012b2eb0df2dbf2c3.scn"]
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animation/fps=30
animation/trimming=false
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import_script/path=""
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blender/nodes/punctual_lights=true
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View File

@@ -9,8 +9,11 @@ extends Camera3D
var debugLabel var debugLabel
var global_delta var global_delta
var default_pos var default_pos
var zoom_pos
func _ready() -> void: func _ready() -> void:
zoom_pos = 40
default_pos = self.position default_pos = self.position
debugLabel = $DebugLabel1 debugLabel = $DebugLabel1
particlesSystem.emitting = true particlesSystem.emitting = true
@@ -22,7 +25,7 @@ func _process(delta: float) -> void:
debugLabel.text = "Mode: " + str(Global.build_mode) debugLabel.text = "Mode: " + str(Global.build_mode)
global_delta = delta global_delta = delta
look_at(ownRigidBody.position) look_at(ownRigidBody.position)
self.position.y = -0.1 * pow(self.position.z,2) + 40 self.position.y = -0.1 * pow(self.position.z,2) + zoom_pos # y axis controll for camera
if(Input.is_action_just_released("move_camera_enable")): if(Input.is_action_just_released("move_camera_enable")):
ownRigidBody.angular_velocity = Vector3.ZERO ownRigidBody.angular_velocity = Vector3.ZERO
if(Input.is_action_pressed("move_camera_enable")): if(Input.is_action_pressed("move_camera_enable")):
@@ -32,12 +35,14 @@ func _process(delta: float) -> void:
#ownRigidBody.angular_velocity.x = mouseV.y * delta / camera_speed #ownRigidBody.angular_velocity.x = mouseV.y * delta / camera_speed
#print(self.position.dot(ownRigidBody.position)) #print(self.position.dot(ownRigidBody.position))
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void: # zoom control
if(event.is_action("camera_zoom")): if(event.is_action("camera_zoom")):
if (event.as_text() == "Mouse Wheel Up"): if (event.as_text() == "Mouse Wheel Up"):
self.position = self.position.lerp(Vector3.ZERO,global_delta * 5.0) #self.position = self.position.lerp(Vector3.ZERO,global_delta * 5.0)
zoom_pos += global_delta * 45.0
else: else:
self.position = self.position.lerp(endZoom.position,global_delta * 5.0) #self.position = self.position.lerp(endZoom.position,global_delta * 5.0)
zoom_pos -= global_delta * 45.0