new build mechanic

This commit is contained in:
Nikolai Fesenko
2025-08-13 21:00:22 +02:00
parent 67182b4ccd
commit 43fb8410c3
12 changed files with 123 additions and 36 deletions

41
Scripts/building_area.gd Normal file
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@@ -0,0 +1,41 @@
extends StaticBody3D
@onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
var areas
var previewObject: Node3D
var is_placed = false
func _ready() -> void:
areas = get_children()
Global.exit_build_mode.connect(_on_exit_build_mode)
func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event.is_action_pressed("mouse_click") and Global.build_mode:
place_object()
func _mouse_enter() -> void:
if !is_placed and Global.build_mode:
show_preview()
func _mouse_exit() -> void:
if !is_placed and Global.build_mode:
hide_preview()
func show_preview():
previewObject = beds.instantiate()
areas[0].add_child(previewObject)
func hide_preview():
if is_placed != true:
if previewObject != null:
previewObject.queue_free()
func place_object():
is_placed = true
func _on_exit_build_mode():
hide_preview()

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@@ -0,0 +1 @@
uid://bcmd74mxocn7e

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@@ -4,6 +4,8 @@ extends Camera3D
@export var camera_speed: float
@export var ownRigidBody: RigidBody3D
@export var endZoom: Node3D
@export var particlesSystem: GPUParticles3D
@export var worldEnvironmentSystem: WorldEnvironment
var debugLabel
var global_delta
var default_pos
@@ -11,9 +13,13 @@ var default_pos
func _ready() -> void:
default_pos = self.position
debugLabel = $DebugLabel1
particlesSystem.emitting = true
var environment = worldEnvironmentSystem.environment
environment.fog_enabled = true
func _process(delta: float) -> void:
debugLabel.text = "Mode: " + str(Global.build_mode)
global_delta = delta
look_at(ownRigidBody.position)
self.position.y = -0.1 * pow(self.position.z,2) + 40

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@@ -5,31 +5,10 @@ extends Node3D
@export var cartTop: MeshInstance3D
@export var mainCamera: Camera3D
var build_mode = false
var previewObject
var targetPos
func _input(event: InputEvent) -> void:
if event.is_action_pressed("hide_top"):
cartTop.visible = !cartTop.visible
if event.is_action_pressed("enter_build_mode"):
build_mode = !build_mode
add_preview()
func _process(_delta: float) -> void:
if build_mode:
targetPos = mainCamera.getGlobalRayTargetObject()
#mainCamera.debugLabel.text = targetPos.collider.name
if is_instance_valid(targetPos):
if targetPos.collider.has_meta("is_building_area"):
#if targetPos.collider.is_building_area == true:
previewObject.visible = true
previewObject.global_position = targetPos.position
else:
previewObject.visible = false
func add_preview():
previewObject = beds.instantiate()
get_tree().root.get_child(0).add_child(previewObject)
#add_preview()

17
Scripts/global_script.gd Normal file
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@@ -0,0 +1,17 @@
extends Node3D
@export var debugLabel1: Label
signal exit_build_mode
var build_mode: bool = false
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:
exit_build_mode.emit()
build_mode = false
else:
build_mode = true

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@@ -0,0 +1 @@
uid://be4romsmai6jd

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@@ -0,0 +1 @@
extends CollisionShape3D

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@@ -0,0 +1 @@
uid://c3sewowdqkd83