new build mechanic
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41
Scripts/building_area.gd
Normal file
41
Scripts/building_area.gd
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extends StaticBody3D
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@onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
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var areas
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var previewObject: Node3D
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var is_placed = false
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func _ready() -> void:
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areas = get_children()
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Global.exit_build_mode.connect(_on_exit_build_mode)
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func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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if event.is_action_pressed("mouse_click") and Global.build_mode:
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place_object()
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func _mouse_enter() -> void:
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if !is_placed and Global.build_mode:
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show_preview()
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func _mouse_exit() -> void:
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if !is_placed and Global.build_mode:
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hide_preview()
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func show_preview():
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previewObject = beds.instantiate()
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areas[0].add_child(previewObject)
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func hide_preview():
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if is_placed != true:
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if previewObject != null:
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previewObject.queue_free()
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func place_object():
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is_placed = true
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func _on_exit_build_mode():
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hide_preview()
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