new build mechanic
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@@ -4,6 +4,8 @@ extends Camera3D
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@export var camera_speed: float
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@export var ownRigidBody: RigidBody3D
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@export var endZoom: Node3D
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@export var particlesSystem: GPUParticles3D
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@export var worldEnvironmentSystem: WorldEnvironment
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var debugLabel
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var global_delta
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var default_pos
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@@ -11,9 +13,13 @@ var default_pos
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func _ready() -> void:
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default_pos = self.position
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debugLabel = $DebugLabel1
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particlesSystem.emitting = true
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var environment = worldEnvironmentSystem.environment
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environment.fog_enabled = true
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func _process(delta: float) -> void:
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debugLabel.text = "Mode: " + str(Global.build_mode)
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global_delta = delta
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look_at(ownRigidBody.position)
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self.position.y = -0.1 * pow(self.position.z,2) + 40
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