new build mechanic
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@@ -5,31 +5,10 @@ extends Node3D
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@export var cartTop: MeshInstance3D
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@export var mainCamera: Camera3D
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var build_mode = false
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var previewObject
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var targetPos
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("hide_top"):
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cartTop.visible = !cartTop.visible
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if event.is_action_pressed("enter_build_mode"):
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build_mode = !build_mode
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add_preview()
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func _process(_delta: float) -> void:
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if build_mode:
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targetPos = mainCamera.getGlobalRayTargetObject()
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#mainCamera.debugLabel.text = targetPos.collider.name
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if is_instance_valid(targetPos):
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if targetPos.collider.has_meta("is_building_area"):
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#if targetPos.collider.is_building_area == true:
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previewObject.visible = true
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previewObject.global_position = targetPos.position
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else:
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previewObject.visible = false
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func add_preview():
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previewObject = beds.instantiate()
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get_tree().root.get_child(0).add_child(previewObject)
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#add_preview()
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