added user action
This commit is contained in:
@@ -4,25 +4,12 @@ extends Node3D
|
||||
|
||||
@export var debugLabel1: Label
|
||||
|
||||
#signal exit_build_mode
|
||||
#signal enter_build_mode
|
||||
#
|
||||
#signal preview_created
|
||||
#signal preview_destroyed
|
||||
#
|
||||
#signal object_placed(build_postion)
|
||||
#
|
||||
#var build_mode: bool = false
|
||||
signal interact(person,interact_object)
|
||||
|
||||
func _ready() -> void:
|
||||
print(outline_shader)
|
||||
|
||||
interact.connect(_on_interact)
|
||||
|
||||
#func _input(event: InputEvent) -> void:
|
||||
#if event.is_action_released("enter_build_mode"):
|
||||
#if build_mode:
|
||||
#exit_build_mode.emit()
|
||||
#build_mode = false
|
||||
#else:
|
||||
#enter_build_mode.emit()
|
||||
#build_mode = true
|
||||
|
||||
func _on_interact(person, object):
|
||||
object.action(person)
|
||||
|
||||
Reference in New Issue
Block a user