new method of creating preview
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://0t0cvsitlfmm"]
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[gd_scene load_steps=11 format=3 uid="uid://0t0cvsitlfmm"]
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[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
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[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
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@@ -10,20 +10,7 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"]
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render_priority = 0
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shader = ExtResource("3_pdq8c")
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shader_parameter/alpha = 0.5
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shader_parameter/color = Vector3(0, 1, 0)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sp2kd"]
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render_priority = 0
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shader = ExtResource("3_pdq8c")
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shader_parameter/alpha = 0.5
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shader_parameter/color = Vector3(0, 1, 0)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1046"]
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render_priority = 0
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shader = ExtResource("3_pdq8c")
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shader_parameter/alpha = 0.5
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shader_parameter/color = Vector3(0, 1, 0)
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shader_parameter/color = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
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albedo_texture = ExtResource("3_nn5da")
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@@ -35,26 +22,10 @@ albedo_texture = ExtResource("5_sp2kd")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
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albedo_texture = ExtResource("5_sp2kd")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"]
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render_priority = 0
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shader = ExtResource("3_pdq8c")
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shader_parameter/alpha = 0.5
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shader_parameter/color = Vector3(1, 0, 0)
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[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance", "greenMeshInstance", "RedMeshInstance")]
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[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")]
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script = ExtResource("1_nn5da")
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meshInstance = NodePath("DoubleBeds")
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greenMeshInstance = NodePath("Green_preview")
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RedMeshInstance = NodePath("Red_preview")
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[node name="Green_preview" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
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visible = false
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mesh = ExtResource("2_8ssp7")
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skeleton = NodePath("../DoubleBeds")
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surface_material_override/0 = SubResource("ShaderMaterial_dn7et")
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surface_material_override/1 = SubResource("ShaderMaterial_sp2kd")
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surface_material_override/2 = SubResource("ShaderMaterial_c1046")
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preview_shader = SubResource("ShaderMaterial_dn7et")
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[node name="DoubleBeds" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, -0.42751, 0)
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@@ -62,11 +33,3 @@ mesh = ExtResource("2_8ssp7")
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surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
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surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
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surface_material_override/2 = SubResource("StandardMaterial3D_tma46")
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[node name="Red_preview" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
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visible = false
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mesh = ExtResource("2_8ssp7")
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surface_material_override/0 = SubResource("ShaderMaterial_k1k40")
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surface_material_override/1 = SubResource("ShaderMaterial_k1k40")
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surface_material_override/2 = SubResource("ShaderMaterial_k1k40")
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@@ -1,13 +1,20 @@
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[gd_scene load_steps=11 format=3 uid="uid://bcme5mx8nf5kf"]
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[gd_scene load_steps=14 format=3 uid="uid://bcme5mx8nf5kf"]
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[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c5d30"]
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[ext_resource type="ArrayMesh" uid="uid://dqs5joeucls8u" path="res://Blends/Pot/pot.obj" id="1_ps8qt"]
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[ext_resource type="Texture2D" uid="uid://c4cvsuxeqt068" path="res://Blends/Pot/pot_metal.jpg" id="2_c5d30"]
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[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_ocdig"]
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[ext_resource type="Texture2D" uid="uid://fom8shxpn476" path="res://Blends/Pot/pot_brick.jpg" id="3_ocdig"]
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[ext_resource type="Texture2D" uid="uid://bw8k6hmfrwj60" path="res://Blends/Pot/rougness_m.png" id="4_vv7mx"]
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[ext_resource type="Texture2D" uid="uid://cdb7b2ef31ixv" path="res://Blends/Pot/pot_wood.jpg" id="5_gtq0i"]
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[ext_resource type="Texture2D" uid="uid://bxgm6oovlxdjq" path="res://Blends/Pot/wood_n.png" id="6_r71lq"]
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[ext_resource type="Texture2D" uid="uid://run700pxmcyc" path="res://Blends/Pot/brick_t.png" id="7_e7ek7"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vv7mx"]
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render_priority = 0
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shader = ExtResource("2_ocdig")
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shader_parameter/color = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dn6sd"]
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albedo_texture = ExtResource("2_c5d30")
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roughness = 0.4
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@@ -24,8 +31,11 @@ normal_texture = ExtResource("6_r71lq")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rbvpf"]
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albedo_texture = ExtResource("7_e7ek7")
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[node name="Pot" type="Node3D"]
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[node name="Pot" type="Node3D" node_paths=PackedStringArray("meshInstance")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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script = ExtResource("1_c5d30")
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meshInstance = NodePath("Pot")
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preview_shader = SubResource("ShaderMaterial_vv7mx")
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[node name="Pot" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.41814, 0)
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@@ -28,7 +28,6 @@ size = Vector3(5.40002, 3.46348, 2.28394)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u7bw1"]
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render_priority = 0
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shader = ExtResource("6_ru0md")
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shader_parameter/alpha = 0.5
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shader_parameter/color = Vector3(0, 0, 0)
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[node name="Cart" type="Node3D" node_paths=PackedStringArray("cartTop")]
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@@ -2,36 +2,47 @@ extends Node3D
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@export var meshInstance: MeshInstance3D
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@export var greenMeshInstance: MeshInstance3D
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@export var RedMeshInstance: MeshInstance3D
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@export var preview_shader: ShaderMaterial
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var default_shaders: Array
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func _ready() -> void:
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Global.preview_created.connect(_on_preview_create)
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Global.object_placed.connect(_on_object_placed)
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set_default_shaders()
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func set_default_shaders():
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var amount_shaders = meshInstance.get_surface_override_material_count()
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default_shaders.resize( amount_shaders)
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for i in amount_shaders:
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default_shaders[i] = meshInstance.get_surface_override_material(i)
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func restore_default_shaders():
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for i in meshInstance.get_surface_override_material_count():
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meshInstance.set_surface_override_material(i,default_shaders[i])
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pass
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func set_preview_shader_color():
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if true:
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set_green_color()
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for i in meshInstance.get_surface_override_material_count():
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meshInstance.set_surface_override_material(i,preview_shader)
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pass
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func set_green_color():
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hide_mainMesh()
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greenMeshInstance.visible = true
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preview_shader.set_shader_parameter("color", Vector3(0,1.0,0))
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func set_red_color():
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hide_mainMesh()
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RedMeshInstance.visible = true
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preview_shader.set_shader_parameter("color", Vector3(1.0,0,0))
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pass
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func hide_mainMesh():
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meshInstance.visible = false
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func show_mainMesh():
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meshInstance.visible = true
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greenMeshInstance.visible = false
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RedMeshInstance.visible = false
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func _on_preview_create():
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set_green_color()
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set_preview_shader_color()
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func _on_object_placed():
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show_mainMesh()
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greenMeshInstance.queue_free()
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RedMeshInstance.queue_free()
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restore_default_shaders()
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@@ -1,5 +1,5 @@
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shader_type spatial;
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uniform float alpha;
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//uniform float alpha;
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uniform vec3 color;
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void vertex() {
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@@ -8,7 +8,7 @@ void vertex() {
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void fragment() {
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ALBEDO = color;
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ALPHA = alpha;
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ALPHA = 0.5;
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}
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//void light() {
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