new method of creating preview

This commit is contained in:
Nikolai Fesenko
2025-08-15 20:35:27 +02:00
parent 3b540e019b
commit 5c71f036af
5 changed files with 45 additions and 62 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://0t0cvsitlfmm"]
[gd_scene load_steps=11 format=3 uid="uid://0t0cvsitlfmm"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
@@ -10,20 +10,7 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sp2kd"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1046"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
albedo_texture = ExtResource("3_nn5da")
@@ -35,26 +22,10 @@ albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(1, 0, 0)
[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance", "greenMeshInstance", "RedMeshInstance")]
[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_nn5da")
meshInstance = NodePath("DoubleBeds")
greenMeshInstance = NodePath("Green_preview")
RedMeshInstance = NodePath("Red_preview")
[node name="Green_preview" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
visible = false
mesh = ExtResource("2_8ssp7")
skeleton = NodePath("../DoubleBeds")
surface_material_override/0 = SubResource("ShaderMaterial_dn7et")
surface_material_override/1 = SubResource("ShaderMaterial_sp2kd")
surface_material_override/2 = SubResource("ShaderMaterial_c1046")
preview_shader = SubResource("ShaderMaterial_dn7et")
[node name="DoubleBeds" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, -0.42751, 0)
@@ -62,11 +33,3 @@ mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
surface_material_override/2 = SubResource("StandardMaterial3D_tma46")
[node name="Red_preview" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
visible = false
mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("ShaderMaterial_k1k40")
surface_material_override/1 = SubResource("ShaderMaterial_k1k40")
surface_material_override/2 = SubResource("ShaderMaterial_k1k40")