new method of creating preview
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
shader_type spatial;
|
||||
uniform float alpha;
|
||||
//uniform float alpha;
|
||||
uniform vec3 color;
|
||||
|
||||
void vertex() {
|
||||
@@ -8,7 +8,7 @@ void vertex() {
|
||||
|
||||
void fragment() {
|
||||
ALBEDO = color;
|
||||
ALPHA = alpha;
|
||||
ALPHA = 0.5;
|
||||
}
|
||||
|
||||
//void light() {
|
||||
|
||||
Reference in New Issue
Block a user