new item model and interactions
person can hold item now. Global can give item to person.
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@@ -1,9 +1,7 @@
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shader_type spatial;
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render_mode cull_front, unshaded;
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uniform bool is_active;
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const vec3 color = vec3(0.95, 0.71, 0.01);
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uniform vec3 color = vec3(0.95, 0.71, 0.01);
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const float thickness = 0.1;
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void vertex() {
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