person added start position
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@@ -1,14 +1,27 @@
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extends CharacterBody3D
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var nav_agent: NavigationAgent3D
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var shirt_shader: ShaderMaterial
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var meshI: MeshInstance3D
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var start_pos: Vector3
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func _ready() -> void:
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nav_agent = $NavigationAgent3D
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meshI = $MeshInstance3D
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shirt_shader = meshI.get_surface_override_material(1)
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Global.object_placed.connect(_on_object_placed)
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set_random_shirt()
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start_pos = global_position
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#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
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func _physics_process(delta: float) -> void:
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var new_velocity = global_position.direction_to(nav_agent.get_next_path_position()) * 5.0
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look_at(nav_agent.target_position)
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velocity = new_velocity
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move_and_slide()
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@@ -16,3 +29,13 @@ func _physics_process(delta: float) -> void:
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func _on_object_placed():
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nav_agent.target_position = Vector3(-14.305,3.486,-59.836)
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func set_random_shirt():
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var new_shirt_color = Vector3(randf(),randf(),randf())
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shirt_shader.set_shader_parameter("shirt_color", new_shirt_color)
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pass
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func _on_navigation_agent_3d_navigation_finished() -> void:
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nav_agent.target_position = start_pos
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