person added start position

This commit is contained in:
Nikolai Fesenko
2025-08-15 15:26:47 +02:00
parent b7bf4792f3
commit 7da59523a7
6 changed files with 56 additions and 7 deletions

View File

@@ -1,14 +1,27 @@
extends CharacterBody3D
var nav_agent: NavigationAgent3D
var shirt_shader: ShaderMaterial
var meshI: MeshInstance3D
var start_pos: Vector3
func _ready() -> void:
nav_agent = $NavigationAgent3D
meshI = $MeshInstance3D
shirt_shader = meshI.get_surface_override_material(1)
Global.object_placed.connect(_on_object_placed)
set_random_shirt()
start_pos = global_position
#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
func _physics_process(delta: float) -> void:
var new_velocity = global_position.direction_to(nav_agent.get_next_path_position()) * 5.0
look_at(nav_agent.target_position)
velocity = new_velocity
move_and_slide()
@@ -16,3 +29,13 @@ func _physics_process(delta: float) -> void:
func _on_object_placed():
nav_agent.target_position = Vector3(-14.305,3.486,-59.836)
func set_random_shirt():
var new_shirt_color = Vector3(randf(),randf(),randf())
shirt_shader.set_shader_parameter("shirt_color", new_shirt_color)
pass
func _on_navigation_agent_3d_navigation_finished() -> void:
nav_agent.target_position = start_pos