person added start position
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@@ -1,22 +1,31 @@
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[gd_scene load_steps=4 format=3 uid="uid://dqrqq5vg8hek3"]
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[gd_scene load_steps=6 format=3 uid="uid://dqrqq5vg8hek3"]
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[ext_resource type="ArrayMesh" uid="uid://dwd6ylq5xn6kj" path="res://Blends/Person/Person.obj" id="1_11yxf"]
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[ext_resource type="ArrayMesh" uid="uid://dwd6ylq5xn6kj" path="res://Blends/Person/Person.obj" id="1_11yxf"]
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[ext_resource type="Script" uid="uid://d308e5vxshc06" path="res://Scripts/person.gd" id="1_dh77o"]
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[ext_resource type="Script" uid="uid://d308e5vxshc06" path="res://Scripts/person.gd" id="1_dh77o"]
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[ext_resource type="Shader" uid="uid://bm15rdsdxldwl" path="res://Shaders/shirt.gdshader" id="3_dbviw"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_dh77o"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kmh38"]
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render_priority = 0
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shader = ExtResource("3_dbviw")
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shader_parameter/shirt_color = Vector3(0, 0, 0)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_dbviw"]
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points = PackedVector3Array(0.465296, 4.41226, 2.90193, 0.333481, 5.90986, 1.44973, -0.46535, 4.41226, 2.90193, 0.465296, 2.1221, 2.90193, 0.88668, -1.00046, 1.81769, 0.465296, 4.41226, -1.76192, 0.333481, 5.90986, -0.25128, -0.333667, 5.90986, 1.44973, -0.46535, 4.41226, -1.76192, -0.46535, 2.1221, 2.90193, 0.88668, -1.35832, 1.81769, 0.88668, -1.00046, -0.616956, 0.465296, 2.1221, -1.76192, -0.333667, 5.90986, -0.25128, -0.46535, 2.1221, -1.76192, -0.46535, 1.86882, 1.75606, -0.424191, -1.35832, 1.81769, 0.88668, -1.35832, -0.616956, -0.424191, -1.35832, -0.616956, -0.46535, 1.86882, -0.6165)
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points = PackedVector3Array(0.465296, 4.41226, 2.90193, 0.333481, 5.90986, 1.44973, -0.46535, 4.41226, 2.90193, 0.465296, 2.1221, 2.90193, 0.88668, -1.00046, 1.81769, 0.465296, 4.41226, -1.76192, 0.333481, 5.90986, -0.25128, -0.333667, 5.90986, 1.44973, -0.46535, 4.41226, -1.76192, -0.46535, 2.1221, 2.90193, 0.88668, -1.35832, 1.81769, 0.88668, -1.00046, -0.616956, 0.465296, 2.1221, -1.76192, -0.333667, 5.90986, -0.25128, -0.46535, 2.1221, -1.76192, -0.46535, 1.86882, 1.75606, -0.424191, -1.35832, 1.81769, 0.88668, -1.35832, -0.616956, -0.424191, -1.35832, -0.616956, -0.46535, 1.86882, -0.6165)
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[node name="Person" type="CharacterBody3D"]
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[node name="Person" type="CharacterBody3D"]
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script = ExtResource("1_dh77o")
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script = ExtResource("1_dh77o")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0)
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transform = Transform3D(-1.31134e-08, 0, 0.3, 0, 0.3, 0, -0.3, 0, -1.31134e-08, 0, 0, 0.368102)
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mesh = ExtResource("1_11yxf")
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mesh = ExtResource("1_11yxf")
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surface_material_override/1 = SubResource("ShaderMaterial_kmh38")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0)
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transform = Transform3D(-1.31134e-08, 0, 0.3, 0, 0.3, 0, -0.3, 0, -1.31134e-08, 0, 0, 0.368102)
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shape = SubResource("ConvexPolygonShape3D_dh77o")
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shape = SubResource("ConvexPolygonShape3D_dbviw")
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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avoidance_enabled = true
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avoidance_enabled = true
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debug_enabled = true
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debug_enabled = true
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[connection signal="navigation_finished" from="NavigationAgent3D" to="." method="_on_navigation_agent_3d_navigation_finished"]
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@@ -39,7 +39,7 @@ cartTop = NodePath("Cart-top")
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mesh = ExtResource("1_ux2tx")
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mesh = ExtResource("1_ux2tx")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="Cart-bottom"]
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="Cart-bottom"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55366, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.138559, 0)
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navigation_mesh = SubResource("NavigationMesh_ru0md")
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navigation_mesh = SubResource("NavigationMesh_ru0md")
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[node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="Cart-bottom/NavigationRegion3D"]
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[node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="Cart-bottom/NavigationRegion3D"]
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@@ -114,4 +114,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20.321, 0.384693, -59.426)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 180.354, 0.385, -59.426)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 180.354, 0.385, -59.426)
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[node name="Person" parent="." instance=ExtResource("5_kry3j")]
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[node name="Person" parent="." instance=ExtResource("5_kry3j")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.335692, 3.74189, -60.6947)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.335692, 3.32679, -60.6947)
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@@ -1,14 +1,27 @@
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extends CharacterBody3D
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extends CharacterBody3D
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var nav_agent: NavigationAgent3D
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var nav_agent: NavigationAgent3D
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var shirt_shader: ShaderMaterial
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var meshI: MeshInstance3D
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var start_pos: Vector3
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func _ready() -> void:
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func _ready() -> void:
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nav_agent = $NavigationAgent3D
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nav_agent = $NavigationAgent3D
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meshI = $MeshInstance3D
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shirt_shader = meshI.get_surface_override_material(1)
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Global.object_placed.connect(_on_object_placed)
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Global.object_placed.connect(_on_object_placed)
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set_random_shirt()
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start_pos = global_position
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#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
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#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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var new_velocity = global_position.direction_to(nav_agent.get_next_path_position()) * 5.0
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var new_velocity = global_position.direction_to(nav_agent.get_next_path_position()) * 5.0
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look_at(nav_agent.target_position)
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velocity = new_velocity
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velocity = new_velocity
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move_and_slide()
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move_and_slide()
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@@ -16,3 +29,13 @@ func _physics_process(delta: float) -> void:
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func _on_object_placed():
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func _on_object_placed():
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nav_agent.target_position = Vector3(-14.305,3.486,-59.836)
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nav_agent.target_position = Vector3(-14.305,3.486,-59.836)
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func set_random_shirt():
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var new_shirt_color = Vector3(randf(),randf(),randf())
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shirt_shader.set_shader_parameter("shirt_color", new_shirt_color)
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pass
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func _on_navigation_agent_3d_navigation_finished() -> void:
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nav_agent.target_position = start_pos
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16
Shaders/shirt.gdshader
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16
Shaders/shirt.gdshader
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@@ -0,0 +1,16 @@
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shader_type spatial;
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uniform vec3 shirt_color;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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ALBEDO = shirt_color;
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
Shaders/shirt.gdshader.uid
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1
Shaders/shirt.gdshader.uid
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@@ -0,0 +1 @@
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uid://bm15rdsdxldwl
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