new terrain plugin
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@@ -0,0 +1,25 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3sr0a7dxfkr8"]
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[ext_resource type="Script" uid="uid://bp7r4ppgq1m0g" path="res://addons/terrain_3d/extras/particle_example/terrain_3D_particles.gd" id="1_gl3qg"]
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[ext_resource type="Material" uid="uid://el5y10hnh13g" path="res://addons/terrain_3d/extras/particle_example/process_material.tres" id="2_2gon1"]
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[ext_resource type="Material" uid="uid://ljo1wt61kbkq" path="res://addons/terrain_3d/extras/particle_example/grass_material.tres" id="3_qyjnw"]
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[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_fwrtk"]
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shape = 0
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section_length = 0.18
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section_segments = 1
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[node name="Terrain3DParticles" type="Node3D"]
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script = ExtResource("1_gl3qg")
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instance_spacing = 0.25
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cell_width = 24.0
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grid_width = 5
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rows = 96
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amount = 9216
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process_material = ExtResource("2_2gon1")
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mesh = SubResource("RibbonTrailMesh_fwrtk")
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shadow_mode = 0
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mesh_material_override = ExtResource("3_qyjnw")
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min_draw_distance = 60.0
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particle_count = 230400
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metadata/_edit_lock_ = true
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