new terrain plugin
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@@ -0,0 +1,8 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ljo1wt61kbkq"]
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[ext_resource type="Shader" uid="uid://dq3lfyp3u5oxt" path="res://addons/terrain_3d/extras/particle_example/grass.gdshader" id="1_nkru0"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_nkru0")
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shader_parameter/wind_direction = Vector2(1, 1)
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