new terrain plugin
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56
demo/assets/models/LODExample.tscn
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56
demo/assets/models/LODExample.tscn
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[gd_scene load_steps=9 format=3 uid="uid://bn5nf4esciwex"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_788j8"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_u4ac2"]
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material = SubResource("StandardMaterial3D_788j8")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3i52q"]
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albedo_color = Color(1, 0.540167, 0.11, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_xyuxq"]
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material = SubResource("StandardMaterial3D_3i52q")
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size = Vector3(0.85, 0.85, 0.85)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p0ha4"]
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albedo_color = Color(0.48, 1, 0.497333, 1)
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[sub_resource type="PrismMesh" id="PrismMesh_xnm4h"]
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material = SubResource("StandardMaterial3D_p0ha4")
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size = Vector3(1, 1, 0.855)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4koei"]
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albedo_color = Color(0.45, 0.596667, 1, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_dp7xj"]
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material = SubResource("StandardMaterial3D_4koei")
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top_radius = 0.0
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bottom_radius = 0.34
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height = 1.54
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radial_segments = 4
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[node name="TestMultimesh" type="Node3D"]
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[node name="Node3D" type="Node3D" parent="."]
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[node name="MeshInstance3D1" type="MeshInstance3D" parent="Node3D"]
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mesh = SubResource("SphereMesh_u4ac2")
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skeleton = NodePath("../..")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Node3D"]
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visible = false
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mesh = SubResource("BoxMesh_xyuxq")
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skeleton = NodePath("../..")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.118133, 0)
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visible = false
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mesh = SubResource("PrismMesh_xnm4h")
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skeleton = NodePath("../..")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.246009, 0)
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visible = false
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mesh = SubResource("CylinderMesh_dp7xj")
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skeleton = NodePath("../..")
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