update buildmanager
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@@ -23,7 +23,7 @@ func _input_event(camera: Camera3D, event: InputEvent, event_position: Vector3,
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func _mouse_enter() -> void:
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if !is_placed and Global.build_mode:
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if !is_placed and Global.build_mode and BuildManager.is_object_selected:
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show_preview()
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func _mouse_exit() -> void:
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