build update

This commit is contained in:
Nikolai Fesenko
2025-08-14 18:07:45 +02:00
parent 248ef3b912
commit 8ef9cf5971
6 changed files with 77 additions and 26 deletions

View File

@@ -1,11 +1,30 @@
[gd_scene load_steps=9 format=3 uid="uid://0t0cvsitlfmm"]
[gd_scene load_steps=14 format=3 uid="uid://0t0cvsitlfmm"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
[ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="3_pdq8c"]
[ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"]
[ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sp2kd"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1046"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 1, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
albedo_texture = ExtResource("3_nn5da")
roughness_texture = ExtResource("4_dn7et")
@@ -16,8 +35,26 @@ albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
albedo_texture = ExtResource("5_sp2kd")
[node name="DoubleBeds" type="Node3D"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"]
render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(1, 0, 0)
[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance", "greenMeshInstance", "RedMeshInstance")]
script = ExtResource("1_nn5da")
meshInstance = NodePath("DoubleBeds")
greenMeshInstance = NodePath("Green_preview")
RedMeshInstance = NodePath("Red_preview")
[node name="Green_preview" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
visible = false
mesh = ExtResource("2_8ssp7")
skeleton = NodePath("../DoubleBeds")
surface_material_override/0 = SubResource("ShaderMaterial_dn7et")
surface_material_override/1 = SubResource("ShaderMaterial_sp2kd")
surface_material_override/2 = SubResource("ShaderMaterial_c1046")
[node name="DoubleBeds" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
@@ -25,3 +62,11 @@ mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
surface_material_override/2 = SubResource("StandardMaterial3D_tma46")
[node name="Red_preview" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, 0, 0)
visible = false
mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("ShaderMaterial_k1k40")
surface_material_override/1 = SubResource("ShaderMaterial_k1k40")
surface_material_override/2 = SubResource("ShaderMaterial_k1k40")

View File

@@ -19,6 +19,7 @@ size = Vector3(5.40002, 4.29805, 2.28394)
render_priority = 0
shader = ExtResource("6_ru0md")
shader_parameter/alpha = 0.5
shader_parameter/color = Vector3(0, 0, 0)
[node name="Cart" type="Node3D" node_paths=PackedStringArray("cartTop")]
script = ExtResource("1_esjgi")

View File

@@ -1,29 +1,37 @@
extends Node3D
var meshInstance: MeshInstance3D
var default_materials
#var build_material
@onready var build_material = load("res://Shaders/build_transparent.gdshader")
@export var meshInstance: MeshInstance3D
@export var greenMeshInstance: MeshInstance3D
@export var RedMeshInstance: MeshInstance3D
func _ready() -> void:
default_materials = Array()
meshInstance = $DoubleBeds
default_materials.resize(meshInstance.get_surface_override_material_count())
set_default_materials()
Global.preview_created.connect(_on_preview_create)
print(build_material)
func set_default_materials():
for i in meshInstance.get_surface_override_material_count():
default_materials[i] = meshInstance.get_surface_override_material(i)
Global.object_placed.connect(_on_object_placed)
func set_green_color():
for i in meshInstance.get_surface_override_material_count():
meshInstance.set_surface_override_material(i, Global.build_material)
hide_mainMesh()
greenMeshInstance.visible = true
func set_red_color():
hide_mainMesh()
RedMeshInstance.visible = true
func hide_mainMesh():
meshInstance.visible = false
func show_mainMesh():
meshInstance.visible = true
greenMeshInstance.visible = false
RedMeshInstance.visible = false
func _on_preview_create():
set_green_color()
func _on_object_placed():
show_mainMesh()
greenMeshInstance.queue_free()
RedMeshInstance.queue_free()

View File

@@ -45,6 +45,7 @@ func hide_preview():
func place_object():
is_placed = true
buildTransparentPreivew.visible = false
Global.object_placed.emit()
func _on_enter_build_mode():
if !is_placed:
@@ -52,7 +53,3 @@ func _on_enter_build_mode():
func _on_exit_build_mode():
hide_preview()
buildTransparentPreivew.visible = false
func set_preview_material():
#beds
pass

View File

@@ -1,6 +1,5 @@
extends Node3D
@export var debugLabel1: Label
@onready var build_material = load("res://Shaders/build_transparent.gdshader")
signal exit_build_mode
signal enter_build_mode
@@ -8,12 +7,11 @@ signal enter_build_mode
signal preview_created
signal preview_destroyed
signal object_placed
var build_mode: bool = false
func _ready() -> void:
build_material.set("alpha", 0.5)
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:

View File

@@ -1,11 +1,13 @@
shader_type spatial;
uniform float alpha;
uniform vec3 color;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0,1.0,0);
ALBEDO = color;
ALPHA = alpha;
}