objects can be selected
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@@ -11,6 +11,8 @@ var default_shaders: Array
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#var ActionNode: Node3D
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var is_placed: bool = false
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var is_selected: bool = false
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func _ready() -> void:
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BuildManager.preview_created.connect(_on_preview_create)
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BuildManager.object_placed.connect(_on_object_placed)
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@@ -61,15 +63,19 @@ func _on_object_placed(build_postion):
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func enable_outline():
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Global.object_over_mouse_selected_signal.emit(self)
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for i in meshInstance.get_surface_override_material_count():
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var material = meshInstance.get_surface_override_material(i)
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if material.next_pass != null:
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meshInstance.get_surface_override_material(i).next_pass.set_shader_parameter("is_active", true)
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func disable_outline():
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for i in meshInstance.get_surface_override_material_count():
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var material = meshInstance.get_surface_override_material(i)
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if material.next_pass != null:
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meshInstance.get_surface_override_material(i).next_pass.set_shader_parameter("is_active", false)
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Global.object_over_mouse_unselected_signal.emit(self)
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if is_selected == false:
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for i in meshInstance.get_surface_override_material_count():
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var material = meshInstance.get_surface_override_material(i)
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if material.next_pass != null:
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meshInstance.get_surface_override_material(i).next_pass.set_shader_parameter("is_active", false)
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@@ -8,8 +8,8 @@ signal interact(person,interact_object)
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signal object_selected_signal
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signal object_unselected_signal
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signal object_over_mouse_signal
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signal object_over_mouse_selected_signal(object)
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signal object_over_mouse_unselected_signal(object)
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var object_selected
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@@ -18,13 +18,38 @@ var object_over_mouse
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func _ready() -> void:
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interact.connect(_on_interact)
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object_selected_signal.connect(_on_object_selected)
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object_unselected_signal.connect(_on_object_unselected)
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object_over_mouse_selected_signal.connect(_on_mouse_object_selected)
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object_over_mouse_unselected_signal.connect(_on_mouse_object_unselected)
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func _input(event: InputEvent) -> void:
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if event.is_action_released("mouse_click"):
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if object_over_mouse != null:
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object_selected_signal.emit(object_over_mouse)
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if event.is_action_released("right_mouse_click"):
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if object_selected != object_over_mouse:
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object_unselected_signal.emit()
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func _on_interact(person, object):
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object.start_action(person, object)
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func _on_object_selected():
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pass
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func _on_object_selected(object):
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if object_selected != null:
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object_unselected_signal.emit()
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object_selected = object
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object_selected.is_selected = true
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print(object_selected)
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func _on_object_unselected():
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pass
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object_selected.is_selected = false
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object_selected.disable_outline()
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object_selected = null
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func _on_mouse_object_selected(object):
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object_over_mouse = object
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func _on_mouse_object_unselected(object):
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object_over_mouse = null
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@@ -25,6 +25,8 @@ var target_item
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var target_action: String
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var is_selected: bool = false
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func _ready() -> void:
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nav_agent = $NavigationAgent3D
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meshI = $MeshInstance3D
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@@ -112,3 +114,23 @@ func _on_item_received():
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if holdingItem != null:
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pass
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#holdingItem.use()
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func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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pass
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func _on_mouse_entered() -> void:
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Global.object_over_mouse_selected_signal.emit(self)
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enable_outline()
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func _on_mouse_exited() -> void:
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if is_selected == false:
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disable_outline()
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func enable_outline():
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$MeshOutline.visible = true
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func disable_outline():
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$MeshOutline.visible = false
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