context menu added
player can find food and eat it
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@@ -52,10 +52,12 @@ size = Vector3(5.62061, 2.52063, 2.12427)
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[sub_resource type="SphereShape3D" id="SphereShape3D_c1046"]
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radius = 0.870929
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[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")]
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[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance", "ActionNode", "static_body")]
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script = ExtResource("1_nn5da")
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meshInstance = NodePath("DoubleBeds")
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preview_shader = SubResource("ShaderMaterial_dn7et")
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ActionNode = NodePath("ActionNode")
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static_body = NodePath("StaticBody3D")
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[node name="DoubleBeds" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.83435, -0.42751, 0)
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