person interaction update

This commit is contained in:
Nikolai Fesenko
2025-08-17 20:49:29 +02:00
parent c073bb555f
commit a62d2e29bc
12 changed files with 128 additions and 21 deletions

View File

@@ -8,6 +8,12 @@ var meshI: MeshInstance3D
var start_pos: Vector3
var target_object: Node3D
var is_in_action: bool
var action: Interactable
var is_target_reached: bool
var timer: Timer
func _ready() -> void:
nav_agent = $NavigationAgent3D
meshI = $MeshInstance3D
@@ -19,11 +25,15 @@ func _ready() -> void:
start_pos = global_position
is_in_action = false
timer = $Timer
#nav_agent.target_position = Vector3(-15.955,3.486,-58.942)
func _physics_process(delta: float) -> void:
var new_velocity = global_position.direction_to(nav_agent.get_next_path_position()) * 5.0
look_at(nav_agent.target_position)
if !is_target_reached:
look_at(nav_agent.target_position)
velocity = new_velocity
move_and_slide()
@@ -42,19 +52,30 @@ func set_random_shirt():
func set_target(object):
target_object = object
#if !is_in_action and object.ActionNode.can_be_used():
if !is_in_action:
target_object = object
#nav_agent.target_position = target_object.ActionNode.global_position
func set_target_position():
is_target_reached = false
var newPos = target_object.ActionNode.global_position
newPos.y = self.position.y
nav_agent.target_position = newPos
print(target_object.ActionNode.can_be_used())
#nav_agent.target_position = start_pos
func _on_navigation_agent_3d_target_reached() -> void:
if target_object != null:
is_target_reached = true
nav_agent.target_position = self.global_position
Global.interact.emit(self, target_object)
pass
func _on_timer_timeout() -> void:
if action != null:
print("action stoped")
action.stop_action(self,target_object)