item can be stored, added poses to shelf
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@@ -1,9 +1,34 @@
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extends Node3D
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class_name Item
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var item_name
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var shelf_owner
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var is_being_used: bool
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var outline_material: ShaderMaterial
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var static_body: StaticBody3D
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func _ready() -> void:
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set_outline_shader()
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func use():
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print(str(self) + "is used")
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func set_outline_shader():
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static_body = $StaticBody3D
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static_body.mouse_entered.connect(_on_mouse_enter)
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static_body.mouse_exited.connect(_on_mouse_exit)
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func _on_mouse_enter():
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enable_outline()
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func _on_mouse_exit():
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disable_outline()
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func enable_outline():
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outline_material.set_shader_parameter("is_active", true)
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func disable_outline():
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outline_material.set_shader_parameter("is_active", false)
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