item can be stored, added poses to shelf
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@@ -1,11 +1,15 @@
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extends Item
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@export var mesh: MeshInstance3D
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func _init() -> void:
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item_name = "food"
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is_being_used = false
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func _ready() -> void:
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outline_material = mesh.get_surface_override_material(0).next_pass
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set_outline_shader()
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func use():
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print("Object eaten")
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