item can be stored, added poses to shelf
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@@ -22,6 +22,7 @@ func _on_object_placed(build_postion):
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newObject.static_body.input_ray_pickable = true
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newObject.global_position = build_postion
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BuildManager.add_object_to_array(newObject)
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newObject.ActionNode.create()
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if newObject.ActionNode != null:
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newObject.ActionNode.create()
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#newObject.restore_default_shaders()
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self.add_child(newObject)
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