new outline shader

This commit is contained in:
Nikolai Fesenko
2025-08-16 18:34:52 +02:00
parent d62d34c871
commit c473c0a2fb
13 changed files with 165 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://wr21rggawosn"]
[gd_scene load_steps=21 format=3 uid="uid://wr21rggawosn"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c0yqx"]
[ext_resource type="ArrayMesh" uid="uid://cvgyv0qygl2g2" path="res://Blends/Battery/Battery.obj" id="1_lt2ya"]
@@ -9,13 +9,20 @@
[ext_resource type="Shader" uid="uid://csc12sk3jp67" path="res://Shaders/battery_handle.gdshader" id="5_6tv3k"]
[ext_resource type="Shader" uid="uid://xn2eixgmefs8" path="res://Shaders/battery_glass.gdshader" id="6_b5dta"]
[ext_resource type="Shader" uid="uid://4m7bv5x2pfnr" path="res://Shaders/Fuse.gdshader" id="7_hr37j"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="10_pigwg"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6tv3k"]
render_priority = 0
shader = ExtResource("2_pigwg")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pigwg"]
render_priority = 0
shader = ExtResource("10_pigwg")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byy4f"]
next_pass = SubResource("ShaderMaterial_pigwg")
albedo_texture = ExtResource("2_teewy")
metallic = 1.0
roughness = 0.5
@@ -39,6 +46,7 @@ shader_parameter/normal = ExtResource("3_c0yqx")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_8a881"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fdnlq"]
seamless = true
noise = SubResource("FastNoiseLite_8a881")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hnq8j"]
@@ -46,6 +54,9 @@ render_priority = 0
shader = ExtResource("7_hr37j")
shader_parameter/noise = SubResource("NoiseTexture2D_fdnlq")
[sub_resource type="BoxShape3D" id="BoxShape3D_pigwg"]
size = Vector3(6.92554, 2.55286, 2.97417)
[node name="Battery" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_c0yqx")
meshInstance = NodePath("Battery")
@@ -63,3 +74,9 @@ surface_material_override/5 = SubResource("StandardMaterial3D_byy4f")
surface_material_override/6 = SubResource("ShaderMaterial_wr5rf")
surface_material_override/7 = SubResource("ShaderMaterial_hnq8j")
surface_material_override/8 = SubResource("StandardMaterial3D_byy4f")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.053833, -0.776428, 0.0276413)
shape = SubResource("BoxShape3D_pigwg")

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=11 format=3 uid="uid://0t0cvsitlfmm"]
[gd_scene load_steps=16 format=3 uid="uid://0t0cvsitlfmm"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
[ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="3_pdq8c"]
[ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="5_c1046"]
[ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"]
@@ -12,16 +13,37 @@ render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
next_pass = SubResource("ShaderMaterial_k1k40")
albedo_texture = ExtResource("3_nn5da")
roughness_texture = ExtResource("4_dn7et")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tma46"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1k40"]
next_pass = SubResource("ShaderMaterial_tma46")
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8tdb8"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
next_pass = SubResource("ShaderMaterial_8tdb8")
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="BoxShape3D" id="BoxShape3D_sp2kd"]
size = Vector3(5.62061, 2.52063, 2.12427)
[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_nn5da")
meshInstance = NodePath("DoubleBeds")
@@ -33,3 +55,9 @@ mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
surface_material_override/2 = SubResource("StandardMaterial3D_tma46")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.218994, -0.287048, 0.10144)
shape = SubResource("BoxShape3D_sp2kd")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bcme5mx8nf5kf"]
[gd_scene load_steps=20 format=3 uid="uid://bcme5mx8nf5kf"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c5d30"]
[ext_resource type="ArrayMesh" uid="uid://dqs5joeucls8u" path="res://Blends/Pot/pot.obj" id="1_ps8qt"]
@@ -10,13 +10,23 @@
[ext_resource type="Texture2D" uid="uid://8qyuw0q5luju" path="res://Blends/Pot/pot_uv.jpg" id="5_vv7mx"]
[ext_resource type="Texture2D" uid="uid://bxgm6oovlxdjq" path="res://Blends/Pot/wood_n.png" id="6_r71lq"]
[ext_resource type="Texture2D" uid="uid://run700pxmcyc" path="res://Blends/Pot/brick_t.png" id="7_e7ek7"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="7_gtq0i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vv7mx"]
render_priority = 0
shader = ExtResource("2_ocdig")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="BoxShape3D" id="BoxShape3D_gtq0i"]
size = Vector3(3.78918, 3.11292, 1.9624)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r71lq"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dn6sd"]
next_pass = SubResource("ShaderMaterial_r71lq")
albedo_texture = ExtResource("2_c5d30")
roughness = 0.4
roughness_texture = ExtResource("4_vv7mx")
@@ -27,12 +37,24 @@ detail_albedo = ExtResource("5_vv7mx")
detail_normal = ExtResource("3_ocdig")
uv1_scale = Vector3(0.5, 0.4, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e7ek7"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uhv8u"]
next_pass = SubResource("ShaderMaterial_e7ek7")
albedo_texture = ExtResource("5_gtq0i")
normal_enabled = true
normal_texture = ExtResource("6_r71lq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn6sd"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rbvpf"]
next_pass = SubResource("ShaderMaterial_dn6sd")
albedo_texture = ExtResource("7_e7ek7")
[node name="Pot" type="Node3D" node_paths=PackedStringArray("meshInstance")]
@@ -41,6 +63,12 @@ script = ExtResource("1_c5d30")
meshInstance = NodePath("Pot")
preview_shader = SubResource("ShaderMaterial_vv7mx")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0180054, -1.83221, -0.481201)
shape = SubResource("BoxShape3D_gtq0i")
[node name="Pot" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.41814, 0)
mesh = ExtResource("1_ps8qt")

View File

@@ -1,22 +1,32 @@
[gd_scene load_steps=8 format=3 uid="uid://c0gypplbklc3i"]
[gd_scene load_steps=11 format=3 uid="uid://c0gypplbklc3i"]
[ext_resource type="ArrayMesh" uid="uid://k2k1ppv3ycsv" path="res://Blends/Shelf/Shelf.obj" id="1_usf1u"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_ya6sq"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="2_jbe2f"]
[ext_resource type="Texture2D" uid="uid://5gmmgg4cmefr" path="res://Blends/Shelf/color.png" id="2_x70sl"]
[ext_resource type="Texture2D" uid="uid://q0duenho1u2x" path="res://Blends/Shelf/normal.png" id="3_ya6sq"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="5_jbe2f"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4318v"]
render_priority = 0
shader = ExtResource("2_jbe2f")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0dtcx"]
render_priority = 0
shader = ExtResource("5_jbe2f")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbe2f"]
next_pass = SubResource("ShaderMaterial_0dtcx")
albedo_texture = ExtResource("2_x70sl")
normal_enabled = true
normal_scale = -1.88
normal_texture = ExtResource("3_ya6sq")
[sub_resource type="BoxShape3D" id="BoxShape3D_jbe2f"]
size = Vector3(4.40356, 3.34375, 1.28992)
[node name="Shelf" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_ya6sq")
meshInstance = NodePath("Shelf")
@@ -26,3 +36,9 @@ preview_shader = SubResource("ShaderMaterial_4318v")
transform = Transform3D(-2.18557e-08, 0, -0.5, 0, 0.5, 0, 0.5, 0, -2.18557e-08, 0, -1.53245, 0)
mesh = ExtResource("1_usf1u")
surface_material_override/0 = SubResource("StandardMaterial3D_jbe2f")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0545654, 0.0981445, -0.0205688)
shape = SubResource("BoxShape3D_jbe2f")