new outline shader

This commit is contained in:
Nikolai Fesenko
2025-08-16 18:34:52 +02:00
parent d62d34c871
commit c473c0a2fb
13 changed files with 165 additions and 14 deletions

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=11 format=3 uid="uid://0t0cvsitlfmm"]
[gd_scene load_steps=16 format=3 uid="uid://0t0cvsitlfmm"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_nn5da"]
[ext_resource type="ArrayMesh" uid="uid://cahq2fdeqqwhx" path="res://Blends/Mobel/DoubleBeds.obj" id="2_8ssp7"]
[ext_resource type="Texture2D" uid="uid://84bnb4rnuhuq" path="res://Blends/Mobel/textures/double_bed_metal.png" id="3_nn5da"]
[ext_resource type="Shader" uid="uid://bfv6ckihralab" path="res://Shaders/build_transparent.gdshader" id="3_pdq8c"]
[ext_resource type="Texture2D" uid="uid://lbbig7lpdun3" path="res://Blends/Mobel/textures/Material.003 Roughness.png" id="4_dn7et"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="5_c1046"]
[ext_resource type="Texture2D" uid="uid://kl1jplui8wfq" path="res://Blends/Mobel/textures/Material.003 Base Color.png" id="5_sp2kd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn7et"]
@@ -12,16 +13,37 @@ render_priority = 0
shader = ExtResource("3_pdq8c")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k1k40"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1046"]
next_pass = SubResource("ShaderMaterial_k1k40")
albedo_texture = ExtResource("3_nn5da")
roughness_texture = ExtResource("4_dn7et")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tma46"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k1k40"]
next_pass = SubResource("ShaderMaterial_tma46")
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8tdb8"]
render_priority = 0
shader = ExtResource("5_c1046")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tma46"]
next_pass = SubResource("ShaderMaterial_8tdb8")
albedo_texture = ExtResource("5_sp2kd")
[sub_resource type="BoxShape3D" id="BoxShape3D_sp2kd"]
size = Vector3(5.62061, 2.52063, 2.12427)
[node name="DoubleBeds" type="Node3D" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("1_nn5da")
meshInstance = NodePath("DoubleBeds")
@@ -33,3 +55,9 @@ mesh = ExtResource("2_8ssp7")
surface_material_override/0 = SubResource("StandardMaterial3D_c1046")
surface_material_override/1 = SubResource("StandardMaterial3D_k1k40")
surface_material_override/2 = SubResource("StandardMaterial3D_tma46")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.218994, -0.287048, 0.10144)
shape = SubResource("BoxShape3D_sp2kd")