new outline shader

This commit is contained in:
Nikolai Fesenko
2025-08-16 18:34:52 +02:00
parent d62d34c871
commit c473c0a2fb
13 changed files with 165 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bcme5mx8nf5kf"]
[gd_scene load_steps=20 format=3 uid="uid://bcme5mx8nf5kf"]
[ext_resource type="Script" uid="uid://c61rr6to3q566" path="res://Scripts/build_object.gd" id="1_c5d30"]
[ext_resource type="ArrayMesh" uid="uid://dqs5joeucls8u" path="res://Blends/Pot/pot.obj" id="1_ps8qt"]
@@ -10,13 +10,23 @@
[ext_resource type="Texture2D" uid="uid://8qyuw0q5luju" path="res://Blends/Pot/pot_uv.jpg" id="5_vv7mx"]
[ext_resource type="Texture2D" uid="uid://bxgm6oovlxdjq" path="res://Blends/Pot/wood_n.png" id="6_r71lq"]
[ext_resource type="Texture2D" uid="uid://run700pxmcyc" path="res://Blends/Pot/brick_t.png" id="7_e7ek7"]
[ext_resource type="Shader" uid="uid://c08eg1piwoy3t" path="res://Shaders/outline.gdshader" id="7_gtq0i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vv7mx"]
render_priority = 0
shader = ExtResource("2_ocdig")
shader_parameter/color = Vector3(0, 0, 0)
[sub_resource type="BoxShape3D" id="BoxShape3D_gtq0i"]
size = Vector3(3.78918, 3.11292, 1.9624)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r71lq"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dn6sd"]
next_pass = SubResource("ShaderMaterial_r71lq")
albedo_texture = ExtResource("2_c5d30")
roughness = 0.4
roughness_texture = ExtResource("4_vv7mx")
@@ -27,12 +37,24 @@ detail_albedo = ExtResource("5_vv7mx")
detail_normal = ExtResource("3_ocdig")
uv1_scale = Vector3(0.5, 0.4, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e7ek7"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uhv8u"]
next_pass = SubResource("ShaderMaterial_e7ek7")
albedo_texture = ExtResource("5_gtq0i")
normal_enabled = true
normal_texture = ExtResource("6_r71lq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dn6sd"]
render_priority = 0
shader = ExtResource("7_gtq0i")
shader_parameter/is_active = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rbvpf"]
next_pass = SubResource("ShaderMaterial_dn6sd")
albedo_texture = ExtResource("7_e7ek7")
[node name="Pot" type="Node3D" node_paths=PackedStringArray("meshInstance")]
@@ -41,6 +63,12 @@ script = ExtResource("1_c5d30")
meshInstance = NodePath("Pot")
preview_shader = SubResource("ShaderMaterial_vv7mx")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0180054, -1.83221, -0.481201)
shape = SubResource("BoxShape3D_gtq0i")
[node name="Pot" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.41814, 0)
mesh = ExtResource("1_ps8qt")