new outline shader
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@@ -1,8 +1,5 @@
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extends StaticBody3D
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@onready var beds = preload("res://Scenes/Prefabs/DoubleBeds.tscn")
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@export var buildTransparentPreivew: MeshInstance3D
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@@ -49,6 +46,7 @@ func place_object():
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is_placed = true
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buildTransparentPreivew.visible = false
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Global.object_placed.emit()
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self.queue_free()
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func _on_enter_build_mode():
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if !is_placed:
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