new outline shader
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@@ -1,4 +1,7 @@
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extends Node3D
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@onready var outline_shader = preload("res://Shaders/outline.gdshader")
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@export var debugLabel1: Label
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signal exit_build_mode
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@@ -11,6 +14,8 @@ signal object_placed
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var build_mode: bool = false
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func _ready() -> void:
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print(outline_shader)
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func _input(event: InputEvent) -> void:
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if event.is_action_released("enter_build_mode"):
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