new outline shader
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@@ -6,7 +6,7 @@ void vertex() {
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void fragment() {
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ALBEDO = vec3(1.0,0.0,0.0);
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EMISSION = vec3(1.0,0.0,0.0);
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EMISSION = vec3(5.0,0.0,0.0);
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}
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//void light() {
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