new outline shader
This commit is contained in:
@@ -8,8 +8,8 @@ void fragment() {
|
||||
ALBEDO = vec3(0.5,0.5,0.5);
|
||||
METALLIC = 1.0;
|
||||
ROUGHNESS = 0.3;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
|
||||
Reference in New Issue
Block a user