moved all build related code rom global to buildmanger
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@@ -7,6 +7,15 @@ extends Node
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signal build_object_selected
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signal exit_build_mode
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signal enter_build_mode
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signal preview_created
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signal preview_destroyed
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signal object_placed(build_postion)
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var build_mode: bool = false
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var selected_object_id: int
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var is_object_selected: bool
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@@ -18,6 +27,15 @@ func _ready() -> void:
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is_object_selected = false
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build_object_selected.connect(_on_object_selected)
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func _input(event: InputEvent) -> void:
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if event.is_action_released("enter_build_mode"):
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if build_mode:
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exit_build_mode.emit()
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build_mode = false
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else:
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enter_build_mode.emit()
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build_mode = true
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func get_preview_object():
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var selected_object
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match selected_object_id:
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