moved all build related code rom global to buildmanger
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@@ -10,8 +10,8 @@ var staic_body: StaticBody3D
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func _ready() -> void:
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Global.preview_created.connect(_on_preview_create)
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Global.object_placed.connect(_on_object_placed)
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BuildManager.preview_created.connect(_on_preview_create)
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BuildManager.object_placed.connect(_on_object_placed)
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set_default_shaders()
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staic_body = $StaticBody3D
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