moved all build related code rom global to buildmanger
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@@ -9,7 +9,7 @@ var previewObject
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var targetPos
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func _ready() -> void:
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Global.object_placed.connect(_on_object_placed)
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BuildManager.object_placed.connect(_on_object_placed)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("hide_top"):
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