moved all build related code rom global to buildmanger
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@@ -4,25 +4,25 @@ extends Node3D
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@export var debugLabel1: Label
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signal exit_build_mode
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signal enter_build_mode
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signal preview_created
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signal preview_destroyed
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signal object_placed(build_postion)
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var build_mode: bool = false
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#signal exit_build_mode
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#signal enter_build_mode
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#
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#signal preview_created
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#signal preview_destroyed
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#
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#signal object_placed(build_postion)
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#
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#var build_mode: bool = false
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func _ready() -> void:
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print(outline_shader)
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func _input(event: InputEvent) -> void:
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if event.is_action_released("enter_build_mode"):
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if build_mode:
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exit_build_mode.emit()
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build_mode = false
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else:
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enter_build_mode.emit()
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build_mode = true
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#func _input(event: InputEvent) -> void:
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#if event.is_action_released("enter_build_mode"):
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#if build_mode:
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#exit_build_mode.emit()
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#build_mode = false
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#else:
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#enter_build_mode.emit()
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#build_mode = true
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