moved all build related code rom global to buildmanger

This commit is contained in:
Nikolai Fesenko
2025-08-17 13:29:13 +02:00
parent 9cb45d79ea
commit caa719f49b
8 changed files with 49 additions and 31 deletions

View File

@@ -4,25 +4,25 @@ extends Node3D
@export var debugLabel1: Label
signal exit_build_mode
signal enter_build_mode
signal preview_created
signal preview_destroyed
signal object_placed(build_postion)
var build_mode: bool = false
#signal exit_build_mode
#signal enter_build_mode
#
#signal preview_created
#signal preview_destroyed
#
#signal object_placed(build_postion)
#
#var build_mode: bool = false
func _ready() -> void:
print(outline_shader)
func _input(event: InputEvent) -> void:
if event.is_action_released("enter_build_mode"):
if build_mode:
exit_build_mode.emit()
build_mode = false
else:
enter_build_mode.emit()
build_mode = true
#func _input(event: InputEvent) -> void:
#if event.is_action_released("enter_build_mode"):
#if build_mode:
#exit_build_mode.emit()
#build_mode = false
#else:
#enter_build_mode.emit()
#build_mode = true