moved all build related code rom global to buildmanger
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@@ -13,7 +13,7 @@ func _ready() -> void:
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meshI = $MeshInstance3D
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shirt_shader = meshI.get_surface_override_material(1)
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Global.object_placed.connect(_on_object_placed)
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BuildManager.object_placed.connect(_on_object_placed)
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set_random_shirt()
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