new road shaders
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bj7y7q2qkpnci"]
|
||||
[gd_scene load_steps=16 format=3 uid="uid://bj7y7q2qkpnci"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://c5e2qqpg6h4lw" path="res://Shaders/road.gdshader" id="2_6bp64"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://622ethh2pdfa" path="res://Blends/road/road.obj" id="4_jjvhh"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqrqq5vg8hek3" path="res://Scenes/Prefabs/Person.tscn" id="5_kry3j"]
|
||||
[ext_resource type="PackedScene" uid="uid://cyaesj3qjb5um" path="res://Scenes/Prefabs/main_game_ui.tscn" id="6_6bp64"]
|
||||
@@ -25,6 +26,14 @@ fog_mode = 1
|
||||
fog_density = 1.0
|
||||
fog_depth_curve = 4.75681
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6bp64"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_6bp64")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_344ge"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_6bp64")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_21xkr"]
|
||||
lifetime_randomness = 0.55
|
||||
emission_shape = 3
|
||||
@@ -51,10 +60,12 @@ shadow_enabled = true
|
||||
transform = Transform3D(10.951, 0, 0, 0, 1, 0, 0, 0, 1, -54.1402, 0.738562, -56.7411)
|
||||
mesh = ExtResource("4_jjvhh")
|
||||
skeleton = NodePath("../Road")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_6bp64")
|
||||
|
||||
[node name="Road" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(10.9512, 0, 0, 0, 1, 0, 0, 0, 1, -54.4288, 0.584906, -61.8752)
|
||||
mesh = ExtResource("4_jjvhh")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_344ge")
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(3.70763, 0, 0, 0, 2.24982, 0, 0, 0, 3.71542, -7.77808, 10.8809, -60.0289)
|
||||
|
||||
Reference in New Issue
Block a user