outline update
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@@ -18,7 +18,7 @@ shader = ExtResource("2_ocdig")
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shader_parameter/color = Vector3(0, 0, 0)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gtq0i"]
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size = Vector3(3.78918, 3.11292, 1.9624)
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size = Vector3(3.78918, 4.23603, 2.59656)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_r71lq"]
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render_priority = 0
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@@ -58,19 +58,19 @@ next_pass = SubResource("ShaderMaterial_dn6sd")
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albedo_texture = ExtResource("7_e7ek7")
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[node name="Pot" type="Node3D" node_paths=PackedStringArray("meshInstance")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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script = ExtResource("1_c5d30")
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meshInstance = NodePath("Pot")
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preview_shader = SubResource("ShaderMaterial_vv7mx")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.14194, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0180054, -1.83221, -0.481201)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.916585, 0.0207213)
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shape = SubResource("BoxShape3D_gtq0i")
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[node name="Pot" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.41814, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -2.14194, 0)
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mesh = ExtResource("1_ps8qt")
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surface_material_override/0 = SubResource("StandardMaterial3D_dn6sd")
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surface_material_override/1 = SubResource("StandardMaterial3D_uhv8u")
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