outline update
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@@ -6,6 +6,8 @@ extends StaticBody3D
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var areas
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var previewObject: Node3D
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var is_placed = false
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func _ready() -> void:
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areas = get_children()
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buildTransparentPreivew.visible = false
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@@ -43,9 +45,9 @@ func hide_preview():
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buildTransparentPreivew.visible = true
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func place_object():
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is_placed = true
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buildTransparentPreivew.visible = false
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Global.object_placed.emit()
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#is_placed = true
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#buildTransparentPreivew.visible = false
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Global.object_placed.emit(self.position)
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self.queue_free()
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func _on_enter_build_mode():
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